2010 IEEE Second International Conference on Cloud Computing Technology and Science 2010
DOI: 10.1109/cloudcom.2010.52
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User Demand Prediction from Application Usage Pattern in Virtual Smartphone

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Cited by 11 publications
(9 citation statements)
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“…Students indicated that popular tasks and activities, such as sending and receiving messages, following the news, making communications, making chat, making friends, finding specific information, finding general information, making discussion groups, playing games, completing class assignments, checking materials related to courses, doing business, seeking jobs, watching movies, listening to music, accessing library services are important tasks accomplished by them through the use of these devices. Sharing Heo et al (2010), most apps used by students at SVU"s DLIS range from navigation software, services providing news and weather feeds, entertainment and games to apps allowing users to access internet services such as email, Wikipedia, YouTube, Facebook and other social networking apps. Such apps, which are known as mobile social networking apps, allow students to connect with each other as well as with others like family, relatives and friends.…”
Section: Discussionmentioning
confidence: 99%
“…Students indicated that popular tasks and activities, such as sending and receiving messages, following the news, making communications, making chat, making friends, finding specific information, finding general information, making discussion groups, playing games, completing class assignments, checking materials related to courses, doing business, seeking jobs, watching movies, listening to music, accessing library services are important tasks accomplished by them through the use of these devices. Sharing Heo et al (2010), most apps used by students at SVU"s DLIS range from navigation software, services providing news and weather feeds, entertainment and games to apps allowing users to access internet services such as email, Wikipedia, YouTube, Facebook and other social networking apps. Such apps, which are known as mobile social networking apps, allow students to connect with each other as well as with others like family, relatives and friends.…”
Section: Discussionmentioning
confidence: 99%
“…By using this information the client components make decisions on how much portion of the application to offload [7,8]. The task offloading can be done by migrating VM from one cloudlet to another cloudlet [13]. The recent works ThinkAir [17], cloudclone [7], proposed the concept of offloading mobile application from single-machine execution into distributed execution environment automatically.…”
Section: Introductionmentioning
confidence: 99%
“…In pioneering work that we mentioned [5], [6], [7], [8], [17] in the previous section, each of them has proposed its own MEC model or architecture with slightly different motivation and scope. However, with various research and standardization activities that followed, it becomes evident that the MEC architecture needs to be designed as infrastructure, to support many kind of IoT applications and their eco system.…”
Section: Mec Standardizationmentioning
confidence: 99%
“…In CloneCloud, offloading granularity is per thread. In Virtual Smartphone [8], most of the application processing is offloaded to an edge server The user device (smartphone) application receives the screen output of a virtual smartphone running at the nearby edge, in similar way as conventional thin-client technology. These early proposals, except fog computing, focus on user equipment end devices like smartphones and tablets.…”
Section: Definition Of Edge Computingmentioning
confidence: 99%
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