2023
DOI: 10.1007/978-3-031-32883-1_43
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User-Defined Hand Gesture Interface to Improve User Experience of Learning American Sign Language

Abstract: Sign language can make possible effective communication between hearing and deaf-mute people. Despite years of extensive pedagogical research, learning sign language remains a formidable task, with the majority of the current systems relying extensively on online learning resources, presuming that users would regularly access them; yet, this approach can feel monotonous and repetitious. Recently, gamification has been proposed as a solution to the problem, however, the research focus is on game design, rather … Show more

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Cited by 5 publications
(2 citation statements)
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References 21 publications
(24 reference statements)
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“…It aims to personalize feedback and instruction, enhancing learning outcomes. KT methods are categorized into probabilistic, logistic, and deep learning-based models [6,31,29]. Probabilistic models, like Bayesian Knowledge Tracing (BKT), utilize Hidden Markov Models or Bayesian Belief Networks to track learning states, but struggle with complexity and multi-skill scenarios [6,27,10,30].…”
Section: Knowledge Tracingmentioning
confidence: 99%
“…It aims to personalize feedback and instruction, enhancing learning outcomes. KT methods are categorized into probabilistic, logistic, and deep learning-based models [6,31,29]. Probabilistic models, like Bayesian Knowledge Tracing (BKT), utilize Hidden Markov Models or Bayesian Belief Networks to track learning states, but struggle with complexity and multi-skill scenarios [6,27,10,30].…”
Section: Knowledge Tracingmentioning
confidence: 99%
“…In our study, we developed 2D and 3D versions of a whack-amole game that facilitates learning the American Sign Language (ASL) numbers from 0 to 9 and conducted a user study to compare the two versions. The interface has common elements with prior work by the authors presented in [5], where only a 2D environment was studied, and in [7], which was built around user-defined gestures. We adopted the methodologies proposed in Bangor et al [2] and Schrepp et al [3], and performance scores, aiming at answering the research question: "What is the impact of game type (2D versus 3D) on system usability, user experience, and learning outcomes in ASL learning?".…”
Section: Introductionmentioning
confidence: 99%