2017
DOI: 10.1080/10447318.2017.1342943
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User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts

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Cited by 48 publications
(16 citation statements)
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“…After understanding the idea of registration, many users asked to change their initial proposals, and two of them mentioned that it would be helpful to have a kind of feedback from the device (such as a green light) as long as the user is registered indicating that motion tracking has been activated. The majority of the participants came up with arbitrary gestures with low agreement rates, confirming the association of abstract referents and arbitrary gestures [4,11,[37][38][39].…”
Section: User-defined Gesture Setmentioning
confidence: 76%
“…After understanding the idea of registration, many users asked to change their initial proposals, and two of them mentioned that it would be helpful to have a kind of feedback from the device (such as a green light) as long as the user is registered indicating that motion tracking has been activated. The majority of the participants came up with arbitrary gestures with low agreement rates, confirming the association of abstract referents and arbitrary gestures [4,11,[37][38][39].…”
Section: User-defined Gesture Setmentioning
confidence: 76%
“…Referents can be presented to the participants in various ways. Depending on the type and maturity of the prototype used, referents were either demonstrated through GUI animations [41,54], described as a text message on the screen, or verbally [4,28,37,61], presented as a video [51,61] or still images [19,24,34,55], or presented by manipulating the actual artefact [7,45].…”
Section: Referent Presentationmentioning
confidence: 99%
“…Many other dimensions of the appropriateness of a mid-air gesture were examined, such as comfort [11,23,27,36,44,60], perceived fatigue [24,36,40,50], discoverability [34,55,58] learnability (how easy gestures can be learned) [24,27,50], gesture simplicity [26,45,61], body parts suitability [19,73], concurrent gestures during intense gameplay [19] and unimanual or bimanual gestures [48,53]. Finally, a few studies (7 out of 47, 14.9%) did not mentioned any specific focus of the gestures proposed.…”
Section: On Gesture "Appropriateness"mentioning
confidence: 99%
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