2017
DOI: 10.1016/j.ijcci.2016.11.001
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User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training

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Cited by 19 publications
(31 citation statements)
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“…In the context of mathematics, haptics brings new sensory experiences on concepts being explored, including partial or unfamiliar perspectives of shapes (Davis et al, 2017), and can foster children's dimensional deconstruction of shape in ways that underpin later enactive 3D shape communication (Price et al, 2020). Research has explored haptic interaction systems among individuals with visual impairments, often focusing on supporting wayfinding, navigation and orientation using wearable haptic artefacts (e.g., He et al, 2020;Kammoun et al, 2012;Mattheiss et al, 2017;Ross & Blasch, 2000). Other work has focused on designing interfaces to support the visually impaired to engage with graphics through 3D tactile systems (e.g., Memeo et al, 2021;Siu et al, 2021) to support science (Han, 2020) and object recognition (Dhaher & Clements, 2017).…”
Section: Multisensory Feedbackmentioning
confidence: 99%
“…In the context of mathematics, haptics brings new sensory experiences on concepts being explored, including partial or unfamiliar perspectives of shapes (Davis et al, 2017), and can foster children's dimensional deconstruction of shape in ways that underpin later enactive 3D shape communication (Price et al, 2020). Research has explored haptic interaction systems among individuals with visual impairments, often focusing on supporting wayfinding, navigation and orientation using wearable haptic artefacts (e.g., He et al, 2020;Kammoun et al, 2012;Mattheiss et al, 2017;Ross & Blasch, 2000). Other work has focused on designing interfaces to support the visually impaired to engage with graphics through 3D tactile systems (e.g., Memeo et al, 2021;Siu et al, 2021) to support science (Han, 2020) and object recognition (Dhaher & Clements, 2017).…”
Section: Multisensory Feedbackmentioning
confidence: 99%
“…A study entitled User-Centred Design with Visually Impaired Pupils: A Case Study of a Game Editor for Orientation and Mobility Training [16], in a study by Mattheiss et al, they made a game for orientation and mobility training for the blind using the UCD method.…”
Section: Literature Review and Related Workmentioning
confidence: 99%
“…All inputs are important in preparing the script and storyboard of the AC4LV. This is called as User-Centered Design (UCD) approach [24] as demonstrated in Fig. 4 and 5.…”
Section: Fig2 Summary Of Research Activitymentioning
confidence: 99%