2021
DOI: 10.3390/app11209500
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User-Centered Design and Evaluation of an Upper Limb Rehabilitation System with a Virtual Environment

Abstract: Virtual environments (VEs) and haptic devices increase patients’ motivation. Furthermore, they observe their performance during rehabilitation. However, some of these technologies present disadvantages because they do not consider therapists’ needs and experience. This research presents the development and usability evaluation of an upper limb rehabilitation system based on a user-centered design approach for patients with moderate or mild stroke that can perform active rehabilitation. The system consists of a… Show more

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Cited by 4 publications
(4 citation statements)
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“…The development of the LPVirSim was based on the UCD approach, which means that some physicians provided feedback during the process. This approach has been used in the development of medical applications, for instance, rehabilitation, 26,27 wheelchair simulator, 28 systems of clinical decision support, 29,30 and simulators. 31,32 For the development of this simulator, the basic requirements were identified, then the integration and programming of the different components were carried out, and finally, the LPVirSim was evaluated.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…The development of the LPVirSim was based on the UCD approach, which means that some physicians provided feedback during the process. This approach has been used in the development of medical applications, for instance, rehabilitation, 26,27 wheelchair simulator, 28 systems of clinical decision support, 29,30 and simulators. 31,32 For the development of this simulator, the basic requirements were identified, then the integration and programming of the different components were carried out, and finally, the LPVirSim was evaluated.…”
Section: Methodsmentioning
confidence: 99%
“…The design of the LPVirSim was based on the characteristics mentioned in Ref. (25) and on 13 requirements obtained through the UCD approach 26 with a questionnaire, an interview, and an explanation of the LP performed with a mannequin. i) The questionnaire was applied to nine physicians experienced in the LP procedure; in this questionnaire, they were asked about the activities performed during the LP, the most common mistakes of the novices, and their experience with their first LP on a patient, this questionnaire is available in https://bit.ly/3AYil9v.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Basically, establishing and modulating the complexity of task levels should be based on individual requirements and the ability of the patients. VR tasks have been implemented in various ways, e.g., different joysticks, Microsoft Kinect gaming console [15][16][17]40], Nintendo Wii [18,19] and Sony PlayStation [20], external wearable hand gloves, such as Cyber-Glove [13] and RAPAEL smart glove [5,14]; however, such commercial gaming consoles are not specifically customized for rehabilitation purposes and may require patients to make undesirable and difficult movements while performing the tasks. We observed a critical requirement of joystick tool for rehabilitation of patients with stroke, which should be customizable according to individual patient's need with a higher range of motion, speed, higher range of wrist extension for focusing on flexor hypertonia, and also customizable in terms of spasticity of individual patients, given the observation that patient having MAS = 2 had difficulty operating the joystick than the patient with MAS = 1.…”
Section: Specific Observations Regarding Patientsmentioning
confidence: 99%