2014 International Conference on Cyberworlds 2014
DOI: 10.1109/cw.2014.21
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User Avatar Association in Virtual Worlds

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Cited by 3 publications
(7 citation statements)
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“…Lastly, experiencing social VR avatars also encourage users to explore their own identity (avatar as a more real version of self), especially for those who might struggle with their gender or sexual identity. Their participants also show a stronger identification with their digital bodies in social VR than in other virtual worlds, as they have a stronger desire to make their digital bodies similar to themselves, which is inconsistent with the observation of Kanamgotov et al (2014). The same data was further analyzed by Freeman and Maloney (2021), adding that the construct of avatars in social VR is normally based on consistency with the users' physical selves or the social atmospheres of specific platforms.…”
Section: Users' Preferences For Digital Bodies Creationmentioning
confidence: 96%
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“…Lastly, experiencing social VR avatars also encourage users to explore their own identity (avatar as a more real version of self), especially for those who might struggle with their gender or sexual identity. Their participants also show a stronger identification with their digital bodies in social VR than in other virtual worlds, as they have a stronger desire to make their digital bodies similar to themselves, which is inconsistent with the observation of Kanamgotov et al (2014). The same data was further analyzed by Freeman and Maloney (2021), adding that the construct of avatars in social VR is normally based on consistency with the users' physical selves or the social atmospheres of specific platforms.…”
Section: Users' Preferences For Digital Bodies Creationmentioning
confidence: 96%
“…According to the evidence found, the creation of avatars reflects different preferences. Kanamgotov et al (2014) investigated different identity attributes during avatar creation and how avatar customization influences the degree of user-avatar association. In their first experiment-an unstructured interview with 16 computer science students, they discovered that experienced users tend to create an alter ego/false identity that is different from themselves with a higher level of customization and shares fewer identity similarities with their avatars.…”
Section: Users' Preferences For Digital Bodies Creationmentioning
confidence: 99%
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