2015
DOI: 10.1089/g4h.2014.0111
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User Assessment of “InsuOnLine,” a Game to Fight Clinical Inertia in Diabetes: A Pilot Study

Abstract: "InsuOnLine" was rated by users as easy to play, fun, and useful for learning. Further studies will assess its educational effectiveness. "InsuOnLine" is a promising tool for large-scale continuing medical education on insulin, helping to fight clinical inertia in diabetes.

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Cited by 19 publications
(23 citation statements)
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“…The amount of time necessary to finish the game was about 4 h in a previous study [37]. Usability, playability, and preliminary educational effectiveness of previous versions of the game were previously assessed and reported [36,37]; development was “frozen” during the trial.…”
Section: Methodsmentioning
confidence: 99%
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“…The amount of time necessary to finish the game was about 4 h in a previous study [37]. Usability, playability, and preliminary educational effectiveness of previous versions of the game were previously assessed and reported [36,37]; development was “frozen” during the trial.…”
Section: Methodsmentioning
confidence: 99%
“…All subscales were previously tested and refined in our pilot study with medical students and residents [36,37]. …”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations