2020
DOI: 10.1080/10447318.2019.1708612
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User Acceptance of Virtual Reality: An Extended Technology Acceptance Model

Abstract: User acceptance of virtual reality: an extended technology acceptance modelAlthough virtual reality (VR) has many applications, only few studies have investigated user acceptance of this type of immersive technology. We propose an extended version of the Technology Acceptance Model (TAM) that addresses some aspects of VR. Our model includes variables from the TAM, user experience, variables specific to VR, and variables relating to user characteristics. This model was tested with 89 users who performed an aero… Show more

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Cited by 272 publications
(181 citation statements)
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References 92 publications
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“…The TAM has been applied to a variety of different technologies, including popular social technologies such as wireless Internet (Lu et al, 2003), smartphones (Park & Chen, 2007), social networking sites (Choi & Chung, 2013), and virtual reality (Lin & Yeh, 2019;Sagnier et al, 2020). These previous applications of the TAM illustrate the role that perceived usefulness and perceived ease of use play in adopting particular technologies in different contexts.…”
Section: Technology Acceptance Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…The TAM has been applied to a variety of different technologies, including popular social technologies such as wireless Internet (Lu et al, 2003), smartphones (Park & Chen, 2007), social networking sites (Choi & Chung, 2013), and virtual reality (Lin & Yeh, 2019;Sagnier et al, 2020). These previous applications of the TAM illustrate the role that perceived usefulness and perceived ease of use play in adopting particular technologies in different contexts.…”
Section: Technology Acceptance Modelmentioning
confidence: 99%
“…The TAM is a useful framework that is used to understand adoption of new technologies in diverse contexts, such as the smartphones (Park & Chen, 2007), social media (Choi & Chung, 2013), and virtual reality (Lin & Yeh, 2019;Sagnier et al, 2020). Although very limited, the TAM has been also employed to understand the adoption of AI-based assessment in education (Cruz-Benito et al, 2019;Sánchez-Prieto et al, 2019).…”
Section: Contributions and Implicationsmentioning
confidence: 99%
“…While perceived usefulness was the strongest predictor in most of the previous TAM studies [ 25 , 29 ], recent studies have highlighted that technologies based on virtual environments are considered hedonic technologies [ 55 ], and perceived enjoyment therefore becomes a strong predictor—possibly the strongest one [ 30 ]—of intention to use them. Perceived enjoyment was also recently found to be a relevant variable to take into account when studying older adults’ acceptance of VRHs [ 32 , 34 ]. Perceived usefulness also strongly positively predicted intention to use the VRH for preventing falls.…”
Section: Discussionmentioning
confidence: 99%
“…However, studies using the TAM to examine acceptance of immersive VR are not very frequent [ 32 ], and those that focus on acceptance of VRHs by older adults are even more rare. For instance, acceptance of VRHs by elderly people was considered neutral before use (neither positive nor negative) but became positive after a first use, as compared with a control group of elderly people exposed to time-lapse videos presented on a computer [ 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…Pour les études portant sur l'acceptation de la réalité virtuelle, ils ont été combinés à une analyse des comportements des utilisateurs et de leurs communications lors des sessions. La cinquième étude consistait en une expérimentation, où nous avons recueilli les perceptions des utilisateurs sur la réalité virtuelle par l'intermédiaire de questionnaires (Sagnier, Loup-Escande, & Valléry, 2020).…”
Section: Résumé De La Thèseunclassified