ITI 2008 - 30th International Conference on Information Technology Interfaces 2008
DOI: 10.1109/iti.2008.4588402
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Useful oblivion versus Information Overload in e-learning examples in the context of Wiki systems

Abstract: Information overload refers to the state of having too much information to make a decision or remain informed about a topic. We present a novel approach of filtering, adapting and visualizing content inside a Wiki knowledge base. Thereby we follow the question of how to optimize the process of learning, with respect to shorter time and higher quality, in face of increasing and changing information. Our work adopts a consolidation mechanism of the human memory, in order to reveal and shape key structures of a W… Show more

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Cited by 9 publications
(6 citation statements)
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References 13 publications
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“…Stickel, et al [27] suggested the way content can be sorted, modified and presented within a Wiki knowledge base. In order to reveal and shape key structures of a wiki hypergraph, the work also adopts a consolidation mechanism for human recollection.…”
Section: ) Information Technologymentioning
confidence: 99%
“…Stickel, et al [27] suggested the way content can be sorted, modified and presented within a Wiki knowledge base. In order to reveal and shape key structures of a wiki hypergraph, the work also adopts a consolidation mechanism for human recollection.…”
Section: ) Information Technologymentioning
confidence: 99%
“…To name a few, in order to assure the quality of information and in this way reduce the problem in folksonomy-based systems, Pereira and da Silva [12] propose cognitive authority to estimate the information quality by qualifying its sources (content authors). To reduce excess of information in wiki-based e-learning, Stickel et al [13] assume every link in the proposed hypertext system having a predefined life-time and use "consolidation mechanisms as found in the human memoryby letting unused things fade away" in order to remove unused links.…”
Section: Information Overload Problemmentioning
confidence: 99%
“…With the aim to complement, as well as supplement, subjective self-reported data, there is an increasing trend towards employing physiological measures for assessing UX in games [42], such as eye-tracking; galvanic skin response; electrocardiography; electromyography of the face and heart rate [47], [48].…”
Section: Extensibility Of Existing Uemsmentioning
confidence: 99%