2020
DOI: 10.1016/j.procir.2020.02.216
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Use of Virtual Reality in Product Development by Distributed Teams

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Cited by 16 publications
(7 citation statements)
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References 24 publications
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“…Other research explores potential VR software improvements and the extent to which they could support the way work is contacted in geographically distributed teams in the area of product development. Given the benefits of virtual worlds for team collaboration, employees may consider enhancing their skill sets to smoothly adapt to creating 3D objects in the virtual environment (Balzerkiewitz & Stechert, 2020 ). Herbet ( 2014 ) reflects on interactions in a collaborative virtual environment where users are co-located in the same physical space such that they also have a physical presence during their virtual interaction.…”
Section: Resultsmentioning
confidence: 99%
“…Other research explores potential VR software improvements and the extent to which they could support the way work is contacted in geographically distributed teams in the area of product development. Given the benefits of virtual worlds for team collaboration, employees may consider enhancing their skill sets to smoothly adapt to creating 3D objects in the virtual environment (Balzerkiewitz & Stechert, 2020 ). Herbet ( 2014 ) reflects on interactions in a collaborative virtual environment where users are co-located in the same physical space such that they also have a physical presence during their virtual interaction.…”
Section: Resultsmentioning
confidence: 99%
“…Key elements to achieve immersive VR experience are following characteristics [6,7] Virtual world -Collection of objects controlled by relationships and rules in computergenerated environment.…”
Section: Definition Of Virtual Realitymentioning
confidence: 99%
“…With help of engine is VR able to create virtual environment. For example WeAre, techviz or virtalis [7,8] For improving realism of VR systems, we need to develop more effort and research to achieve following objectives. HMD devices need to reduce weight to be more comfortable to wear it.…”
Section: Definition Of Virtual Realitymentioning
confidence: 99%
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“… Participants are the users who interact with the virtual environment and thus manipulate it. A detailed overview of the VR technology can be found in the already published papers of the authors (Balzerkiewitz and Stechert, 2020a;Balzerkiewitz and Stechert, 2020b). Until 2016, VR was mainly use in the Architecture, Engineering and Construction industry (AEC) With the launch of modern Head Mounted Displays (HMD) like the HTC Vive or the Occulus Rift, VR applications increasingly found their way into technical product development.…”
Section: Iced21mentioning
confidence: 99%