2022
DOI: 10.1007/978-3-031-11432-8_21
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Use of Virtual Reality in Psychology

Abstract: The field of psychology is advancing with incorporation of immersive technologies and Virtual Environments (VE) in research, treatment, assessment and learning etc. Virtual Reality (VR) is one of the focused sub-domains of immersive technologies that is being used vastly in psychology. This also comes under the paradigm of cyberpsychology. The advancements reported in this area bring the need to understand the benefits provided by virtual reality with respect to human interaction and behavior etc. The publishe… Show more

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Cited by 1 publication
(1 citation statement)
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(49 reference statements)
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“…Due its huge potential, XR technology is increasingly studied in various contexts, ranging from learning and education (Yilmaz, 2016), to art (Ma, 2022), gaming (Rauschnabel et al, 2017;Tabacchi et al, 2017), healthcare (Glegg et al, 2017;Horesh et al, 2022;Morimoto et al, 2022), marketing and retailing (Yim et al, 2017), manufacturing ( Choi et al, 2015;Hein & Rauschnabel, 2016), psychology (Hakim & Hammad, 2022;Pallavicini et al, 2022) and tourism (Martínez-Molés et al, 2021;Yung et al, 2021b). These studies consider different kinds of XR, including VR, AR and MR.…”
Section: Xr Research In Various Fields and Gaps In Academic Knowledgementioning
confidence: 99%
“…Due its huge potential, XR technology is increasingly studied in various contexts, ranging from learning and education (Yilmaz, 2016), to art (Ma, 2022), gaming (Rauschnabel et al, 2017;Tabacchi et al, 2017), healthcare (Glegg et al, 2017;Horesh et al, 2022;Morimoto et al, 2022), marketing and retailing (Yim et al, 2017), manufacturing ( Choi et al, 2015;Hein & Rauschnabel, 2016), psychology (Hakim & Hammad, 2022;Pallavicini et al, 2022) and tourism (Martínez-Molés et al, 2021;Yung et al, 2021b). These studies consider different kinds of XR, including VR, AR and MR.…”
Section: Xr Research In Various Fields and Gaps In Academic Knowledgementioning
confidence: 99%