2019
DOI: 10.1213/xaa.0000000000001114
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Use of Virtual Reality as a Surrogate for Parental Presence During Anesthetic Induction: A Case Report

Abstract: Virtual reality (VR), a computer-generated simulation of a 3-dimensional environment, is a relatively new method of providing distraction before and during procedures. We describe the use of a VR multiuser application, Oculus Rooms, to calm an anxious 10-year-old boy during transportation to the operating room and induction of anesthesia. The use of VR could lessen the perioperative anxiety of children by maintaining a virtual child-parent connection while avoiding the potential drawbacks to having parents act… Show more

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Cited by 9 publications
(22 citation statements)
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“…Detailed characteristics of the included articles (n=8) are provided in Multimedia Appendix 2. Four studies [46][47][48][49] were RCTs and 4 studies [50][51][52][53] were single-case reports. Of the RCTs, 2 studies [46,49] compared VR to standard care, 1 study [47] compared VR to standard distraction (TV, music, books), and 1 study [48] compared VR to 2 control groups-standard care and passive distraction (watching a movie).…”
Section: Health Problems/procedures and Study Designsmentioning
confidence: 99%
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“…Detailed characteristics of the included articles (n=8) are provided in Multimedia Appendix 2. Four studies [46][47][48][49] were RCTs and 4 studies [50][51][52][53] were single-case reports. Of the RCTs, 2 studies [46,49] compared VR to standard care, 1 study [47] compared VR to standard distraction (TV, music, books), and 1 study [48] compared VR to 2 control groups-standard care and passive distraction (watching a movie).…”
Section: Health Problems/procedures and Study Designsmentioning
confidence: 99%
“…The VR session length in half of the studies [46,[50][51][52] was between 20 and 30 minutes, in line with recommendations for VR session length [54]. The exceptions were the study with venipuncture [49], in which the session length was less than 5 minutes due to the short procedure; the palliative care study (5-10 minutes per video) [53], and the 2 studies with burn wound care [47,48], in which session length varied greatly depending on the length of time required to remove and apply dressings (2-100 minutes).…”
Section: Vr Softwarementioning
confidence: 99%
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“…We identified two case studies from the USA [52,53] and one game development study from Belgium [54]. Libaw et al described the use of AR as a distraction technique during the induction of general anesthesia in a case study of three children (mean age=8.7).…”
Section: Immersive Technology and Preoperative Anxiety In Childrenmentioning
confidence: 99%