Game Design and Intelligent Interaction 2020
DOI: 10.5772/intechopen.91341
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Use of Cloud Gaming in Education

Abstract: The use of digital games in education has been the subject of research for many years and their usefulness has been confirmed by many studies and research projects. Standardized tests, such as PISA test, show that respondents achieved better reading, math and physics results if they used the computer more for gaming-related activities. It has been proven that the application of video games in education increases student motivation, improves several types of key skillssocial and intellectual skills, reflexes an… Show more

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Cited by 4 publications
(3 citation statements)
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“…Overall, 23 pieces of literature were selected to identify issues and challenges related to networking that currently affect cloud gaming. The identified issues and challenges are quality of service (QoS) and quality of experience (QoE) [17]- [21], latency [20], [22]- [30], bandwidth [20], [24], [26], [27], [31]- [33], delay [17], [23], [27], [31], [34]- [39], packet loss [17], [19], [22], [30], the cost of providing the service [31]- [33], complexity (video encoding, compression, and game content) [20], [34], [36], [38], and graphics quality [23], [34]- [36]. Figure 2 presents these issues and challenges along with the number of corresponding literature mainly cited to discuss them.…”
Section: The Issues and Challenges Related To Networking That Current...mentioning
confidence: 99%
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“…Overall, 23 pieces of literature were selected to identify issues and challenges related to networking that currently affect cloud gaming. The identified issues and challenges are quality of service (QoS) and quality of experience (QoE) [17]- [21], latency [20], [22]- [30], bandwidth [20], [24], [26], [27], [31]- [33], delay [17], [23], [27], [31], [34]- [39], packet loss [17], [19], [22], [30], the cost of providing the service [31]- [33], complexity (video encoding, compression, and game content) [20], [34], [36], [38], and graphics quality [23], [34]- [36]. Figure 2 presents these issues and challenges along with the number of corresponding literature mainly cited to discuss them.…”
Section: The Issues and Challenges Related To Networking That Current...mentioning
confidence: 99%
“…If a game has high latency, it may feel unresponsive [20]. In general, Sužnjević and Homen [22] stated that cloud gaming systems would require a Round Trip Time (RTT) network latency of less than 70ms. However, the latency may depend on the type of game genre.…”
Section: Latencymentioning
confidence: 99%
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