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Proceedings of the 36th ACM International Conference on the Design of Communication 2018
DOI: 10.1145/3233756.3233955
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Usability testing with teens

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Cited by 5 publications
(3 citation statements)
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“…Visits to each school were structured around the five stages of human-centered design: research, ideation, prototyping, testing and iteration. During each stage, we presented short explanatory videos about human-centered design [83] that had been specifically designed for teens [84] and a series of relevant exercises to scaffold the material. While the information in each lesson was similar, the content was geared and adapted for the individual group based on collaboration with teachers and advisers and the teens themselves.…”
Section: Providing a Foundation Of Human-centered Designmentioning
confidence: 99%
“…Visits to each school were structured around the five stages of human-centered design: research, ideation, prototyping, testing and iteration. During each stage, we presented short explanatory videos about human-centered design [83] that had been specifically designed for teens [84] and a series of relevant exercises to scaffold the material. While the information in each lesson was similar, the content was geared and adapted for the individual group based on collaboration with teachers and advisers and the teens themselves.…”
Section: Providing a Foundation Of Human-centered Designmentioning
confidence: 99%
“…Researchers are encouraged to engage young people directly, rather than relying on adult counterparts as proxies, as young people have their own unique perspectives to bring to the table. 30,31 For example, feedback from children on the quality of an interaction can contrast with adult reports of the same event. 32,33 It is therefore urgent to understand what is most important to both children and families when it comes to social robotics and children's mental health to ensure that these newly popular technologies are deployed in an ethical, evidence-based and patient-centred manner.…”
Section: Introductionmentioning
confidence: 99%
“…However, pathways to involve patients and persons with lived experience in healthcare technology research from the early stages of innovation are limited, 29 and this challenge is even greater when it comes to children and youth. Researchers are encouraged to engage young people directly, rather than relying on adult counterparts as proxies, as young people have their own unique perspectives to bring to the table 30,31 . For example, feedback from children on the quality of an interaction can contrast with adult reports of the same event 32,33 .…”
Section: Introductionmentioning
confidence: 99%