2022
DOI: 10.3390/s22239467
|View full text |Cite
|
Sign up to set email alerts
|

Usability of the REHOME Solution for the Telerehabilitation in Neurological Diseases: Preliminary Results on Motor and Cognitive Platforms

Abstract: The progressive aging of the population and the consequent growth of individuals with neurological diseases and related chronic disabilities, will lead to a general increase in the costs and resources needed to ensure treatment and care services. In this scenario, telemedicine and e-health solutions, including remote monitoring and rehabilitation, are attracting increasing interest as tools to ensure the sustainability of the healthcare system or, at least, to support the burden for health care facilities. Tec… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
4
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6
1
1

Relationship

2
6

Authors

Journals

citations
Cited by 8 publications
(5 citation statements)
references
References 88 publications
0
4
0
Order By: Relevance
“…As mentioned above, the MREP ( 25 ) subsystem offers numerous tasks and exergames suitable for people with neurological disorders: among them, only a specific subgroup was considered based on the primary purposes of the study, namely, to investigate the effects of gamified tasks on upper limb mobility in post-stroke subjects. The MREP consists of a vision-based system that uses a single RGB-D camera (i.e., Azure Kinect) as a non-contact sensor to collect 3D body movements in real-time.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…As mentioned above, the MREP ( 25 ) subsystem offers numerous tasks and exergames suitable for people with neurological disorders: among them, only a specific subgroup was considered based on the primary purposes of the study, namely, to investigate the effects of gamified tasks on upper limb mobility in post-stroke subjects. The MREP consists of a vision-based system that uses a single RGB-D camera (i.e., Azure Kinect) as a non-contact sensor to collect 3D body movements in real-time.…”
Section: Methodsmentioning
confidence: 99%
“…The gamified tasks are offered in two modes, unilateral and bilateral execution, and can be appropriately configured for game difficulty according to subjects' motor conditions. One of the platforms implemented during the REHOME project ( 24 ) was used for the study, specifically the Motor Rehabilitation and Exergames platform (MREP) ( 25 ). MREP leverages a single RGB-Depth camera (specifically, Microsoft Azure Kinect DK) and its innovative body tracking algorithm that captures body movements in real-time through a deep learning approach.…”
Section: Introductionmentioning
confidence: 99%
“…Tele-rehabilitation can be delivered synchronously or asynchronously, allowing for a wide range of multi-disciplinary personalized interventions (e.g. strength training, breathing exercises), also mimicking virtual reality and gaming techniques [ 40 , 41 , 42 , 43 , 44 ]. It may apply to various fields, such as neural rehabilitation, physiotherapy [ 45 , 46 , 47 , 48 , 49 ], and respiratory rehabilitation [ 50 ].…”
Section: Introductionmentioning
confidence: 99%
“…As previously introduced, a general trend in the last years is the increasing use of technological devices such as tablets, smartphones or computers [31]. This provides several benefits: flexibility (i.e., the same task can be adapted to different applications and needs); high interactivity and more immersive tasks; deployment of the training also through telemedicine and Internet-based solutions; automatic qualitative and quantitative feedback, available as soon as the cognitive task is completed [32].…”
Section: Introductionmentioning
confidence: 99%