2019
DOI: 10.12928/telkomnika.v17i2.8999
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Usability of BLESS-implemented class room: a case study of mixtio

Abstract: Conventional learning system and e-learning have their own strengths and weaknesses. To combine both systems, blended learning is created. In Extention Program of Informatics Engineering Faculty at XYZ university most of the students already have jobs. As much 47.5 % of students who take this program have a job in daily office hours. Then, to facilitate the learning process the XYZ university develop learning management system (LMS) by Moodle. XYZ university want to make a learning process with blended learnin… Show more

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Cited by 2 publications
(2 citation statements)
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References 21 publications
(25 reference statements)
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“…Authors in [11] concluded that by adding pattern management tubes and interactive quiz to BLS (blended learning system) and the use of BLESS (Blended Learning System Structure) has improved the learning system and an extension program can be achieved. Moreover, usability improvement is realized from The BLESS implementation on BLS.…”
Section: Related Workmentioning
confidence: 99%
“…Authors in [11] concluded that by adding pattern management tubes and interactive quiz to BLS (blended learning system) and the use of BLESS (Blended Learning System Structure) has improved the learning system and an extension program can be achieved. Moreover, usability improvement is realized from The BLESS implementation on BLS.…”
Section: Related Workmentioning
confidence: 99%
“…However, at least until this research was conducted, none could be found to support history education in Indonesia using both of the techniques. Various previous pieces of research have already addressed the use of augmented reality and e-learning technology to support the educational sector [14,15]. Furthermore, in order to validate the metholodogies that are used in this research, several fundamental theories are reviewed, including game-based learning [16], game design [17], game elements (formal and dramatic elements) [18,19], Unity [20,21] Vuforia [22], Technology Acceptance Model [23][24][25], and Likert scale [26].…”
Section: Introductionmentioning
confidence: 99%