2021
DOI: 10.1080/09638288.2021.1884904
|View full text |Cite
|
Sign up to set email alerts
|

Usability of affordable feedback-based technologies to improve mobility and physical activity in rehabilitation: a mixed methods study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 25 publications
0
2
0
Order By: Relevance
“…A recent review noted that usability is not fixed, and that evaluations of ‘technical usability’ (ie, quantitative assessments, scale-based questionnaires) and qualitative usability insights are only relevant in the context where they are applied 25 26. Technical usability has been further defined as the capability for a technology to be understood, learnt, used and attractive to the user when used under specified conditions 27.…”
Section: Discussionmentioning
confidence: 99%
“…A recent review noted that usability is not fixed, and that evaluations of ‘technical usability’ (ie, quantitative assessments, scale-based questionnaires) and qualitative usability insights are only relevant in the context where they are applied 25 26. Technical usability has been further defined as the capability for a technology to be understood, learnt, used and attractive to the user when used under specified conditions 27.…”
Section: Discussionmentioning
confidence: 99%
“…The survey was conducted over a two-week period (21 Feb – 6 March 2023), and the tool was publicly available for use with the requirement of acknowledging the source of the measure [ 33 ]. To ensure a comparable sample size according to previous studies that utilized SUS in medical literature, a minimum sample size of 100 HCWs was targeted [ [34] , [35] , [36] ].…”
Section: Methodsmentioning
confidence: 99%
“…The increase is due on the one hand, to the effectiveness of active methods instead of passive treatment approaches, and on the other hand, to the shortage of health care workers [3]. Standard technologies are apps or other devices providing visual or auditory feedback [4][5][6][7][8][9][10][11], some of them using gamification approaches [12,13]. Recent technological developments include tactile Internet Technologies (TaHiL).…”
Section: Introduction Backgroundmentioning
confidence: 99%