Proceedings of the 2013 Chilean Conference on Human - Computer Interaction 2013
DOI: 10.1145/2535597.2535602
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Usability heuristics for touchscreen-based mobile devices

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Cited by 79 publications
(63 citation statements)
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“…It is interesting to highlight that the need to use heuristics adapted to mobile devices derives from the fact that traditional methods are not intended to be used for touchscreen technology, since they were created for web and desktop applications [46][47][48][49][50][51]. Thus, they present features that are quite different from mobile devices, as we saw on previous sections.…”
Section: Discussionmentioning
confidence: 99%
“…It is interesting to highlight that the need to use heuristics adapted to mobile devices derives from the fact that traditional methods are not intended to be used for touchscreen technology, since they were created for web and desktop applications [46][47][48][49][50][51]. Thus, they present features that are quite different from mobile devices, as we saw on previous sections.…”
Section: Discussionmentioning
confidence: 99%
“…First, steps with usability problems by our method were compared to the questionnaires. Our method reveals usability problems for steps 1, 2, 3, 4, 5, 6, 7, 9, and 13 (Table 4), while the questionnaires reveals usability problems in steps 1,2,3,4,5,6,7,8,9,10,12,13,14,15, and 16 (Table 5). All the steps identified by our method are included in Table 7 Number of identified usability problems Number of identified Number of identified problems (All steps) problems (steps without 9-15) Our method 42 (6) 36 (4) Questionnaire 63 (27) 47 ( the steps identified by the questionnaires.…”
Section: Discussionmentioning
confidence: 97%
“…For example, they observe users' operations, conduct interviews or questionnaires, and analyze the results [7]- [9]. This work is time consuming and very challenging for non-usability specialists.…”
Section: Introductionmentioning
confidence: 99%
“…Herrmann, 2009;Karousos et al, 2010). On the contrary, in the second category, there was no obvious trend or pattern with a number of studies were aimed for medical devices (Katre et al, 2010;Zhang, et al, 2003), Human Robot Interaction systems (Clarkson and Arkin, 2007;Tsui et al, 2009), specific displays (Mankoff et al, 2003;Somervell et al, 2003) and input devices (Inostroza, et al, 2012a;Maike et al, 2014). In the third category, interestingly, usability heuristics were also applied to support buildings evaluation either in a physical form (Fink et al, 2010) or a conceptual form (Afacan & Erbug, 2009).…”
Section: Articlesmentioning
confidence: 99%