SoutheastCon 2018 2018
DOI: 10.1109/secon.2018.8479132
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Usability and Learning Effectiveness of Game-Themed Instructional (GTI) Module for Teaching Stacks and Queues

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Cited by 5 publications
(6 citation statements)
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“…Stigall and Sharma [56] This study designed a game theme-based instructional (GTI) module to teach undergraduate CS majors about stacks and queues.…”
Section: Authors Aim Of the Study Results Of The Studymentioning
confidence: 99%
“…Stigall and Sharma [56] This study designed a game theme-based instructional (GTI) module to teach undergraduate CS majors about stacks and queues.…”
Section: Authors Aim Of the Study Results Of The Studymentioning
confidence: 99%
“…A proper selection process would encourage game-like student behavior and promote students' game thinking and engagement, thus motivating them to reach their goals and develop their soft skills during the learning process. For example, resource management was highly considered when designing games for improving students' knowledge on project management [10,81], whereas other mechanics such as victory points, action points, or duels were used when designing games focused on improving the students' skills on programming [42,59,73,117,139]. Furthermore, missions, quizzes, and leaderboards were game mechanics used in the design of games focused on supporting the learning of requirements engineering topics [48,49,52,110].…”
Section: Discussionmentioning
confidence: 99%
“…Analytical skills, communication, competition, customer orientation, decisionmaking, interpersonal skills, leadership, motivation, teamwork, time management, willingness to learn [14,23,28,33,41,49,64,80,81,93,101,102,106,107,131,139 and communication skills in students during a requirements engineering course, while promoting creative and problem-solving skills might be more important during a programming course). In addition to these findings, we have classified the collected information with the aim of extending the answer to RQ3 and to provide additional information for relating the game genres with the promoted soft skills.…”
Section: Soft Skillmentioning
confidence: 99%
“…Educational games and game-based learning (GBL) have been researched and identified as one way to present CT and problem-solving skills to young learners (Hooshyar et al, 2020;Lawrence, 2004;Seidel et al, 2019). Nowadays, educational games supported with immersive virtual reality (VR) technology have been explored to provide useful intervention for CS education (Bouali et al, 2019;Stigall & Sharma, 2018). In fact, a recent study demonstrated how immersive VR game-based applications could improve students' common sense, creative thinking, and systematic reasoning (Segura et al, 2020), which are elements of CT. VR application provides immersion, presence, the immediacy of control, engagement, and interactions between learners and learning objects useful for enhancing learners' cognitive benefits and reflective thinking (Lin et al, 2020).…”
Section: Introductionmentioning
confidence: 99%