2018 IEEE Global Communications Conference (GLOBECOM) 2018
DOI: 10.1109/glocom.2018.8647208
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URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems

Abstract: Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks, with a focus on the downlink transmission phase. While the visual perception requires moderate reliability and maximized rate, the haptic perception requires fixed rate and high reliability. Hence, the visuo-haptic VR traffic necessitates the use of two different network slices… Show more

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Cited by 62 publications
(44 citation statements)
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References 24 publications
(54 reference statements)
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“…At the same time, the eMBB traffic should be minimally impacted when maximizing the URLLC outage capacity. A recent work towards this direction can be found in [47] as well as a recent application in the context of virtual reality [48].…”
Section: A Low-latencymentioning
confidence: 99%
“…At the same time, the eMBB traffic should be minimally impacted when maximizing the URLLC outage capacity. A recent work towards this direction can be found in [47] as well as a recent application in the context of virtual reality [48].…”
Section: A Low-latencymentioning
confidence: 99%
“…decisions for safe operation [12], [13]. A user enjoying visuo-haptic perceptions requires not only minimal individual perception delays but also minimal delay variance to avoid motion sickness [14], [15]. A remotely controlled drone or a robotic assembler in a smart factory should always be operational even when the network connection is temporarily unavailable [16]- [18], by sensing and reacting rapidly to the local (and possibly hazardous) environments.…”
Section: Fig 1 Illustration Of Edge ML Where Both Ml Inference and mentioning
confidence: 99%
“…In the adopted tile-based streaming approach, as per [8]- [11], the video frame is divided in a grid of regular tiles which will each be encoded in both HD and at a lower resolution. Then, based on head 2 tracking information, only the tiles within a user's FoV region will be streamed in HD.…”
Section: A Related Workmentioning
confidence: 99%
“…5. · · · · · · · · · Input: 512 Output: N · · · · · · · · · 0/1 (Tile 2) o (2) f is then fed to a serial to parallel (S/P) layer before going across a dense neural layer that connects with the N output neurons.…”
Section: Drnn Fov Prediction and Fov+location Aware User Clusteringunclassified
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