2018
DOI: 10.1111/cgf.13585
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Urban Walkability Design Using Virtual Population Simulation

Abstract: We present a system to generate a procedural environment that produces a desired crowd behaviour. Instead of altering the behavioural parameters of the crowd itself, we automatically alter the environment to yield such desired crowd behaviour. This novel inverse approach is useful both to crowd simulation in virtual environments and to urban crowd planning applications. Our approach tightly integrates and extends a space discretization crowd simulator with inverse procedural modelling. We extend crowd simulati… Show more

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Cited by 20 publications
(10 citation statements)
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References 71 publications
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“…Then, the scheduler takes these descriptions for building a sequence of tasks to be performed, minimising the effort measured by the distance that agents have to move to complete the activities. Mathew et al [MKMA19] also deal with user‐specified goals and intentions, modifying the urban layout according to those specifications. A visual example of their framework can be seen in Figure 4.…”
Section: High‐level Behavioursmentioning
confidence: 99%
See 1 more Smart Citation
“…Then, the scheduler takes these descriptions for building a sequence of tasks to be performed, minimising the effort measured by the distance that agents have to move to complete the activities. Mathew et al [MKMA19] also deal with user‐specified goals and intentions, modifying the urban layout according to those specifications. A visual example of their framework can be seen in Figure 4.…”
Section: High‐level Behavioursmentioning
confidence: 99%
“…Urban walkability design example from [MKMA19]. Inputs of the framework are: urban layout (a), agent goals and intentions from which 2D (b) and 3D (c) layout modifications can be inferred, and editable attributes such as densities (d), (e).…”
Section: High‐level Behavioursmentioning
confidence: 99%
“…In addition, the authors considered the complexity of the environment and a statistical distribution to represent, respectively, the impact of obstacles and the other agents in future positions of agents. Mathew [64] propose an inverse approach that is useful both to crowd simulation in virtual environments and urban crowd planning applications. Indeed, the authors propose a way where the crowd impacts the environment using optimization algorithms.…”
Section: Crowd Papers From 2015 To 2019: the Era Of Learning Techniquesmentioning
confidence: 99%
“…Data-driven models and computer simulations that take into account available domain knowledge, in addition to past data and observations, represent a promising approach in understanding and predicting complex urban processes [4,15,33,45] and in information-driven decision-making in the presence of shifting demands and available resources [8]. Therefore, data-driven models and simulations for preparedness and response are increasingly critical in predicting geo-temporal evolution of urban systems and effectively managing emergencies through intervention measures [10,11,31,32,35,39].…”
Section: Data-and Model-driven Urban Modeling and Disaster Managementmentioning
confidence: 99%
“…As discussed in the introduction, simulations are being increasingly used for understanding and predicting complex urban processes [4,15,33,45], including in applications including disaster preparedness and response [8,10,11,31,32,35,39]. In this section, we provide an overview of some of the key technologies underlying complex coupled simulation and decision flow systems.…”
Section: Related Workmentioning
confidence: 99%