Abstract:Non-conventional tools of teaching are effective in delivering deep learning of scientific facts as well as skills associated with scientific disciplines. A well-known method to promote student engagement and learning in general is the use of games in classrooms. Games can provide a flexible option that could engage students, create active learning experiences, and enable them to experiment in safe playful environments. This paper presents UnSaLuDo, a board game developed by the GeoFUN group. The goal was to d… Show more
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