2020
DOI: 10.1016/j.cedpsych.2020.101874
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Unravelling the interplay of sources of self-efficacy in negotiating in role-play simulations of political decision-making: A longitudinal in-depth case study

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Cited by 6 publications
(34 citation statements)
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“…Face-to-face simulation games are a widely used method in civic education (Massing 2010), and their value for civic education in schools (Oberle et al 2018;Oberle et al 2020) as well as in political science education in universities (Fink 2015;Duchatelet 2019;Lohmann 2019) has been extensively discussed. On the contrary, there is hardly any research, let alone empirical research, about digital simulation games in civic education (Bachen et al 2015;Oberle et al 2017).…”
Section: Digital Simulation Games In Civic Educationmentioning
confidence: 99%
“…Face-to-face simulation games are a widely used method in civic education (Massing 2010), and their value for civic education in schools (Oberle et al 2018;Oberle et al 2020) as well as in political science education in universities (Fink 2015;Duchatelet 2019;Lohmann 2019) has been extensively discussed. On the contrary, there is hardly any research, let alone empirical research, about digital simulation games in civic education (Bachen et al 2015;Oberle et al 2017).…”
Section: Digital Simulation Games In Civic Educationmentioning
confidence: 99%
“…Self-efficacy in negotiating is an important learning outcome discussed in recent literature about role-play simulations of political decision-making (e.g. Duchatelet et al 2020 ). In general, the concept of self-efficacy refers to individuals’ judgement of their capabilities to execute certain courses of action required to achieve desired performances (Bandura 1997 ).…”
Section: Introductionmentioning
confidence: 99%
“…In the context of political simulations, the development of negotiating skills is a key learning goal, as these skills are essential for students to engage in simulations (Duchatelet et al 2021 ; Obendorf and Randerson 2013 ). In recent research, social persuasion, or receiving positive or negative judgements from significant others about their own capabilities (Bandura 1994 ; Won et al 2017 ), has been shown to be an important source for self-efficacy in negotiating development (Duchatelet et al 2020 ). However, to date, little is known about how, and which, simulation design elements contribute to self-efficacy in negotiating development by means of creating possibilities for social persuasion to emerge (Duchatelet et al 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…By using episodic interviewing, this work addressed students’ generalized beliefs as well as the complexity of student-classroom environment-interactions in real school-life situations ( Flick, 2011 , 2018 ). By analyzing the interviews following the rules of qualitative content analysis, this study applied a rigorous and hybrid (or: integrated; i.e., combined qualitative and quantitative) approach for analyzing qualitative material ( Mayring, 2000 , 2007a , 2014 ; Mayring and Brunner, 2006 ; Scheufele, 2008 ; Burzan, 2016 ; Krippendorff, 2019 ; Gläser-Zikuda et al, 2020 ; e.g., Duchatelet et al, 2020 ). The research question that we addressed in our qualitative, integrative, and student-oriented study was: Which factors contribute to students’ competence satisfaction through students’ perspectives?…”
Section: Introductionmentioning
confidence: 99%