2019
DOI: 10.55612/s-5002-042-003
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University Students as Co-creators in Designing Gamification Teaching Activities using Emergent Technologies in Swedish K-12 Education

Abstract: This paper reports on a study exploring the use of university students as co-creators when designing activities for an emergent teaching practice such as gamification, using emergent technologies in a Swedish K-12 education context. More specifically, the aim was to empirically explore and develop knowledge about the process ofdesigning for gamification teaching in K-12 education, to develop gamification teaching design principles and, in addition, to study how emergent technologies could be used in this conte… Show more

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Cited by 9 publications
(22 citation statements)
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“…Moreover, studies also show that teachers continuously struggle in this regard [24]. For example, Mårell-Olsson found in her study [8] that teachers perceive designing gamification activities as a real challenge to find what she terms as a pedagogical balance. The pedagogical balance concerns designing teaching activities in such a way as to create a balance between fun elements in relation to knowledge elements and technology used in the designed gamification activities that in turn will trigger students' knowledge acquisition and learning processes without sacrificing deep learning.…”
Section: Gamification As An Emergent Teaching Strategy For Developing...mentioning
confidence: 99%
See 2 more Smart Citations
“…Moreover, studies also show that teachers continuously struggle in this regard [24]. For example, Mårell-Olsson found in her study [8] that teachers perceive designing gamification activities as a real challenge to find what she terms as a pedagogical balance. The pedagogical balance concerns designing teaching activities in such a way as to create a balance between fun elements in relation to knowledge elements and technology used in the designed gamification activities that in turn will trigger students' knowledge acquisition and learning processes without sacrificing deep learning.…”
Section: Gamification As An Emergent Teaching Strategy For Developing...mentioning
confidence: 99%
“…However, it could be important for today's contemporary education to further explore gamification as a teaching strategy and its effects and to focus additionally on developing students' 21 st century skills during their schooling for being part of a so-called smart learning ecosystem [4]. Therefore, this presented study aimed to take a holistic approach on this issue and investigate if, and in that case how, using university students as co-creators [8] for developing gamification activities in K-12 education could be an example of adapting different learning systems (e.g., school and university). This approach focuses on developing competences that both school students and university students need in the future to be able to live and work in a constantly changing digitised society.…”
Section: Gamification As An Emergent Teaching Strategy For Developing...mentioning
confidence: 99%
See 1 more Smart Citation
“…Together the papers show the wide variation in contexts in which co-creation approaches can be used by the TEL community. The papers include both school [3,4] and university-based [5,6] contexts in which the students are the co-creators, as well as professional learning environments in which the teachers, developers or tool users are the co-creators [7,8,9,10,11]. The contexts are not limited to formal education settings, but also include settings in which non-formal or informal learning [11,12] is the focus.…”
Section: Questions Addressed By Papers In This Special Issuementioning
confidence: 99%
“…A significant number of the papers explicitly state that they are using co-creation as part of a Design-based Research (DBR) approach to their TEL work [5,6,8,10]. Such studies use a collaborative and iterative knowledge creation and design approach to contribute not only to an improved TEL design but also to our understanding of their specific context and to reflect on theory.…”
Section: Questions Addressed By Papers In This Special Issuementioning
confidence: 99%