2020
DOI: 10.4018/ijcallt.2020010103
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University EAP Students' Perceptions of Using a Prototype Virtual Reality Learning Environment to Learn Writing Structure

Abstract: This study investigates English language learner (ELL) perceptions of using a prototype virtual reality learning environment (VRLE) designed for teaching and learning writing structure. A mixed-methods approach was used, incorporating pre- and post-participation questionnaires, as well as semi-structured interviews. Participants consisted of 10 ELLs enrolled in first year English for Academic Purposes (EAP) courses at a university in Mainland, China. Results indicate that while the majority of students enjoyed… Show more

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Cited by 45 publications
(25 citation statements)
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“…In educational research for practical purposes such as expense and size, wearable Virtual Reality devices that offer a truly interactive environment entirely masking the physical world are not included [29], [30]. Most of the research on virtual reality uses virtual environments, where computer screens allow users to communicate with them [29]. Virtual reality and virtual environments can, however, be programmed and created for any context, making them useful for learning languages [21], [25], [31].…”
Section: B Virtual Reality In the Language Classroommentioning
confidence: 99%
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“…In educational research for practical purposes such as expense and size, wearable Virtual Reality devices that offer a truly interactive environment entirely masking the physical world are not included [29], [30]. Most of the research on virtual reality uses virtual environments, where computer screens allow users to communicate with them [29]. Virtual reality and virtual environments can, however, be programmed and created for any context, making them useful for learning languages [21], [25], [31].…”
Section: B Virtual Reality In the Language Classroommentioning
confidence: 99%
“…As Kluge and Riley note, Virtual Reality Learning Environments are highly adaptable to multiple learning techniques, are student-centered, and implement an instructional paradigm of "learning by doing." [29] Wang et al created a Virtual Reality language class activity by building a Virtual City using descriptive language and directions; Shadowing presentation skills using 360-degree videos, making virtual reality role-playing videos based on encouraging learning verbs. The Virtual City designed by Wang et al provides beneficial results for understanding how language learners feel when learning English in a 3D Virtual World [32].…”
Section: B Virtual Reality In the Language Classroommentioning
confidence: 99%
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