Proceedings of the Thirtieth Annual ACM-SIAM Symposium on Discrete Algorithms 2019
DOI: 10.1137/1.9781611975482.142
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Universal trees grow inside separating automata: Quasi-polynomial lower bounds for parity games

Abstract: Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register games. We argue that all those techniques can be viewed as instances of the separation approach to solving parity games, a key technical component of which is constructing (explicitly or implicitly) an automaton that separates languages of words encoding plays that are (dec… Show more

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Cited by 29 publications
(77 citation statements)
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References 32 publications
(113 reference statements)
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“…The idea of separating automata 4 was introduced by Bojańczyk and Czerwiński [BC18] to reformulate the first quasipolynomial time algorithm [CJK+17]. Czerwiński, Daviaud, Fijalkow, Jurdziński, Lazić, and Parys [CDF+19] showed that the other two quasipolynomial time algorithms [JL17,Leh18] also can be understood as the construction of separating automata.…”
Section: The Case Of Memoryless Winning Conditionsmentioning
confidence: 99%
See 3 more Smart Citations
“…The idea of separating automata 4 was introduced by Bojańczyk and Czerwiński [BC18] to reformulate the first quasipolynomial time algorithm [CJK+17]. Czerwiński, Daviaud, Fijalkow, Jurdziński, Lazić, and Parys [CDF+19] showed that the other two quasipolynomial time algorithms [JL17,Leh18] also can be understood as the construction of separating automata.…”
Section: The Case Of Memoryless Winning Conditionsmentioning
confidence: 99%
“…We are paying now a closer attention to the particular case of the parity condition. The technical developments that follow give an alternative proof of the equivalence results proved in [CDF+19] between strongly separating automata and universal trees.…”
Section: The Case Of Parity Conditionsmentioning
confidence: 99%
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“…Second, the class of progress measures algorithms [21], where each vertex in the game has a value which increases monotonically, based on the values of the direct successors of the vertex. These values are typically tuples of integers, and in recent work various authors have proposed sets of values that are quasi-polynomially bounded in size yet sufficient to solve parity games [7,9]. Third, many different strategy improvement algorithms [33] have been studied, where one player iteratively improves its strategies by playing against the best response of the opponent.…”
Section: Introductionmentioning
confidence: 99%