Game Production Studies 2021
DOI: 10.5117/9789463725439_ch07
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Unity Production: Capturing the Everyday Game Maker Market

Abstract: The production of games using ‘free’ and accessible all-in-one game engines dominate the market for the development of game products and services. This shift has consequently ‘opened’ production to what I name everyday game makers, who share multiple professional and leisure-based game making identities, and ‘closed’ development behind platform governance policies, proprietary technical requirements, and multisided market strategies. I examine the local and global strategies of Un… Show more

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Cited by 3 publications
(8 citation statements)
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“…This corroborates the developed feature of mobile gaming that catered to the demand of the pandemic, and relegated the relevance and practicality of playing computer games [8]. However,it capitalized on the participatory features of PC and console technology developed as early as 2006 with Nintendo's Wii, and innovated on the stagnant features of extensive hardware and accessories that precluded the portability of video games [8]. Springing from this portable and compact feature that makes it accessible, the democratization of video games through mobile games followed [3] .…”
Section: Context and Emergence Of Mobile Gamingsupporting
confidence: 71%
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“…This corroborates the developed feature of mobile gaming that catered to the demand of the pandemic, and relegated the relevance and practicality of playing computer games [8]. However,it capitalized on the participatory features of PC and console technology developed as early as 2006 with Nintendo's Wii, and innovated on the stagnant features of extensive hardware and accessories that precluded the portability of video games [8]. Springing from this portable and compact feature that makes it accessible, the democratization of video games through mobile games followed [3] .…”
Section: Context and Emergence Of Mobile Gamingsupporting
confidence: 71%
“…In 2020, mobile game players logged in a global average of around 234 minutes a day. This corroborates the developed feature of mobile gaming that catered to the demand of the pandemic, and relegated the relevance and practicality of playing computer games [8]. However,it capitalized on the participatory features of PC and console technology developed as early as 2006 with Nintendo's Wii, and innovated on the stagnant features of extensive hardware and accessories that precluded the portability of video games [8].…”
Section: Context and Emergence Of Mobile Gamingmentioning
confidence: 69%
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