2023
DOI: 10.3389/frvir.2023.1073549
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Unintentional synchronization with self-avatar for upper- and lower-body movements

Abstract: The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to support the sense of presence and to help with the interaction in a virtual environment. Virtual embodiment is often thought of as the consequence of replacement of the physical body by a virtual one, with a sense of agency for the avatar obtained by making the avatar’s body follow the user’s movements. This unidirectional motor link was, however, challenged by studies observing the opposite effect under differen… Show more

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Cited by 3 publications
(8 citation statements)
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“…Indeed, no-one is expected to follow their avatar if the seen gesture patently prevents the completion of an ongoing task. For instance, if the instructions explicitly require participants to lift an arm in front of them, seeing the avatar acting by itself doing a very different movement, such as lifting a knee, would break the sense of embodiment and, likely, no follower-effect would be observed [9]. Therefore, to investigate whether the self-avatar follower effect could occur for substantial movement distortions, we experimentally induced uncertainty about which movement should be performed at given times, to put the participant in front of several plausible options.…”
Section: Methodsmentioning
confidence: 99%
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“…Indeed, no-one is expected to follow their avatar if the seen gesture patently prevents the completion of an ongoing task. For instance, if the instructions explicitly require participants to lift an arm in front of them, seeing the avatar acting by itself doing a very different movement, such as lifting a knee, would break the sense of embodiment and, likely, no follower-effect would be observed [9]. Therefore, to investigate whether the self-avatar follower effect could occur for substantial movement distortions, we experimentally induced uncertainty about which movement should be performed at given times, to put the participant in front of several plausible options.…”
Section: Methodsmentioning
confidence: 99%
“…This behavior, called the self-avatar follower effect and described as "how when a spatial offset is introduced between the real and the virtual body, and the system allows for compensations, participants automatically act to reduce the spatial offset" [25], was later extended by considering a vertical distortion equivalent, further showing that participants tended to both horizontally and vertically move towards their avatar without having been instructed to do so [14]. Such motor behavior, that have been associated to motor contagion and mimicry [9,25], echoes previous observations made while participants were asked to draw straight lines while their virtual hand drew ellipses [12]. In such a context, participants were unaware that their actual motor performance was "attracted" toward the seen movement, suggesting that a conscious detection of the distortion can be associated with an unintentional motor response.…”
Section: Related Workmentioning
confidence: 99%
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