2005
DOI: 10.1007/s00371-005-0324-0
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Uniform texture synthesis and texture mapping using global parameterization

Abstract: Texture mapping and texture synthesis are two popular methods for the decoration of surfaces with visual detail. Here, an existing challenge is to preserve, or at least balance, two competing metrics: scale and angle. In this paper we present two methods for this, both based on global conformal parameterization. First, we describe a texture synthesis algorithm for surfaces with arbitrary topology. By using the conformal parameterization, the 3D surface texture synthesis problem can be converted to a 2D image s… Show more

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Cited by 15 publications
(10 citation statements)
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“…We see convergence on the order of two minutes for meshes up to 1024 × 1024, wheras previous work reports convergence in about an hour [Wang et al 2005] for comparable complexity. Although it is not necessary to run a preprocessing step extremely fast, minutes of preprocessing accommodate an artist's workflow better than hours.…”
Section: Multi-scalementioning
confidence: 59%
See 1 more Smart Citation
“…We see convergence on the order of two minutes for meshes up to 1024 × 1024, wheras previous work reports convergence in about an hour [Wang et al 2005] for comparable complexity. Although it is not necessary to run a preprocessing step extremely fast, minutes of preprocessing accommodate an artist's workflow better than hours.…”
Section: Multi-scalementioning
confidence: 59%
“…al [2001] relaxed pieces of the texture itself to eliminate wasted space in the texture map. We instead use relaxation in a manner similar to Wang et al [2005] by relaxing the texture coordinates and holding the mesh geometry fixed. Compared to previous multiscale optimizers [Wang et al 2005;Lévy et al 2002], the new surface distance metric presented in section 3.5 brings the coarse-scale approximation much closer to the fine-scale solution to dramatically speed convergence.…”
Section: This Papermentioning
confidence: 99%
“…Moreover, patch-based texture synthesis has found many interesting applications, e.g. using directional textures for example-based painting and synthesis [Wang et al 2004], and synthesizing 3D surface textures via texturing mapping [Wang et al 2005]. …”
Section: Introductionmentioning
confidence: 99%
“…Conformal mapping is a unique warping since it preserves the local angles between pixels (after warping), and is accordingly referred to also as an angle-preserving transformation. The original idea behind texture mapping and texture synthesis was initially that of enhancing an image by adding 2-D visual effects or a wrapping to it [51]. Recent applications include the ability to generate conformal, bijective spatial transformations of a 2-D image convex polygon and some types of curves (e.g.…”
Section: Conformal and Texture Mappingmentioning
confidence: 99%
“…Wang et al (as displayed in Figure 6), which involves creating and optimizing texture mapping algorithms for surfaces with arbitrary (including non-trivial or complex) shapes [19,25,51]. The authors describe how this method simplifies 3-D surface texture synthesis into that of a 2-D image synthesis.…”
Section: Recent Advances In Texture Mapping Include the Concept Of Comentioning
confidence: 99%