2018
DOI: 10.1080/14680777.2018.1467476
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Unfolding female quiet in wargames: gender bias in Metal Gear Solid V: The Phantom Pain from representation to gameplay

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Cited by 6 publications
(7 citation statements)
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“…For detachment realization, because those three female characters are most commonly shown involved in battle, they are shown in oblique angle (Kress & van Leeuwen, 2021) while they are fighting. However, the case of Hinata the percentage of her shown in involvement because of the reason showing her upper body part that leads to male gaze (Gandolfi & Sciannamblo, 2018) to her unusual breast size as in Quiet who also shows that she wears bikini and represented them in sensualized way (Behm-Morawitz, 2017) by having more revealing upper body clothing than the male characters such as tank tops and bikini (Miller & Summers, 2007). However, although they are shown in more sexualized ways, the camera position or angle is dominantly taken in the eyelevel angle or equality (Caple, 2013;Kress & van Leeuwen, 2021).…”
Section: Visual Representationmentioning
confidence: 98%
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“…For detachment realization, because those three female characters are most commonly shown involved in battle, they are shown in oblique angle (Kress & van Leeuwen, 2021) while they are fighting. However, the case of Hinata the percentage of her shown in involvement because of the reason showing her upper body part that leads to male gaze (Gandolfi & Sciannamblo, 2018) to her unusual breast size as in Quiet who also shows that she wears bikini and represented them in sensualized way (Behm-Morawitz, 2017) by having more revealing upper body clothing than the male characters such as tank tops and bikini (Miller & Summers, 2007). However, although they are shown in more sexualized ways, the camera position or angle is dominantly taken in the eyelevel angle or equality (Caple, 2013;Kress & van Leeuwen, 2021).…”
Section: Visual Representationmentioning
confidence: 98%
“…Table 1 (Gandolfi & Sciannamblo, 2018) while in the Mission from snipping point. Meanwhile, In NUNS4, Sakura and Hinata are playable character which can be the main character because the type of this video game is versus battle such as Tekken.…”
Section: Visual Representationmentioning
confidence: 99%
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“…In MGSV, Quiet serves as a de facto love interest for Venom, and is one of the NPC “buddies” that can be deployed to help the player on certain missions. The character is true to her namesake—a silent figure—as a result of parasites that have “been implanted in her vocal cords with the instruction to become a lethal contagious form if she attempts to communicate in English (she can only communicate in Navajo)” (Gandolfi and Sciannamblo 337). Despite this, narrative cutscenes revealed throughout the game—such as one where Venom and Quiet play in the rain—demonstrate the growing bond shared between the pair, and also seem to “[freeze] the flow of action in moments of erotic contemplation” (341).…”
Section: A Violent Lingua Francamentioning
confidence: 99%