2014
DOI: 10.1007/978-3-319-10599-4_44
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Unfolding an Indoor Origami World

Abstract: Abstract. In this work, we present a method for single-view reasoning about 3D surfaces and their relationships. We propose the use of midlevel constraints for 3D scene understanding in the form of convex and concave edges and introduce a generic framework capable of incorporating these and other constraints. Our method takes a variety of cues and uses them to infer a consistent interpretation of the scene. We demonstrate improvements over the state-of-the art and produce interpretations of the scene that link… Show more

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Cited by 78 publications
(64 citation statements)
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References 33 publications
(62 reference statements)
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“…Fouhey et al [8] use a scene representation relying on multiple top-down partitions of an image. They intersect sets of 2D rays cast from pairs of vanishing points, defining projective rectilinear superpixels/patches whose boundaries reflects their 3D orientation.…”
Section: Related Workmentioning
confidence: 99%
“…Fouhey et al [8] use a scene representation relying on multiple top-down partitions of an image. They intersect sets of 2D rays cast from pairs of vanishing points, defining projective rectilinear superpixels/patches whose boundaries reflects their 3D orientation.…”
Section: Related Workmentioning
confidence: 99%
“…Examples of these kinds of relationship at the local level (e.g. dealing with small collections of primitives), include data driven techniques to recognise common configurations of oriented planes [38], or concave/convex edges [5], and recent deep learning approaches which exploit prelearned representations [4]. These data-driven techniques are designed to exploit the recent prevalence of large scale reconstruction datasets, to learn which configurations are the most common and recognisable.…”
Section: Top-down Reconstructionmentioning
confidence: 99%
“…Finally, an energy (which is linear in the plane parameters) can be formulated by aggregating the inverse depth errors over all the triangulated correspondences, while accounting for their triangulation confidences An example of an indoor scene interpretation in the "Origami world" [5,38]. Left: input image; right: 3D scene interpretation with colour-coded normal directions (at every point the R-G-B colour channels represent the z-x-y components of the vector normal to the surface.)…”
Section: Triangulationmentioning
confidence: 99%
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