2015 8th International Conference on Human System Interaction (HSI) 2015
DOI: 10.1109/hsi.2015.7170668
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Understanding the everyday use of head-worn computers

Abstract: (a) Setting up a HWC.(b) Taking a picture on the bike.(c) Recording a video on-the go.(d) Checking the weather in winter.(e) Messaging during shopping. Abstract -Early research on head-worn computers (HWCs) has focused on hardware and specific applications. However, there is little research about the everyday usage of head-worn computers in particular aspects such as: context of use, social acceptance across different activities, audiences and interaction techniques. This paper provides insights into the use o… Show more

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Cited by 3 publications
(2 citation statements)
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“…The PhotoNav UI was held constant across display modalities to avoid introducing bias, yet, Vogl et al [48] concluded that interface design should be based on device and use context. Yeh et al [52] found that clutter on HMDs rendered it less effective than handhelds with similar information.…”
Section: Context Of Usementioning
confidence: 99%
See 1 more Smart Citation
“…The PhotoNav UI was held constant across display modalities to avoid introducing bias, yet, Vogl et al [48] concluded that interface design should be based on device and use context. Yeh et al [52] found that clutter on HMDs rendered it less effective than handhelds with similar information.…”
Section: Context Of Usementioning
confidence: 99%
“…Micro-interactions should be based on screen elements that are easy to spot on the HMD, with minimal detail. A study conducted by Vogl et al [48] on everyday use of head-worn computers also suggested that HMDs should be used for micro-interactions. Further bolstering this point is an earlier study by Oulasvirta et al [33], which showed users' attention span for a mobile device is about 4-8 seconds.…”
Section: Detail Depends On Modalitymentioning
confidence: 99%