2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN) 2017
DOI: 10.1109/roman.2017.8172308
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Understanding social interactions with socially assistive robotics in intergenerational family groups

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Cited by 32 publications
(22 citation statements)
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“…Therefore, we propose relatedness as the wellbeing goal of IGC (as the dedicated approach to IGC design oriented toward wellbeing). Barrier dimensions of the IGC relating to empathy and perception can be addressed through the use of robots, chatbots, or digital mediators, which can facilitate collaboration and potentially alleviate negative sentiments and difficulties in communication and mutual understanding [86,87]. Apparently, as one of the strongest predictors of wellbeing, gratitude [88] appears to be missing from the literature.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, we propose relatedness as the wellbeing goal of IGC (as the dedicated approach to IGC design oriented toward wellbeing). Barrier dimensions of the IGC relating to empathy and perception can be addressed through the use of robots, chatbots, or digital mediators, which can facilitate collaboration and potentially alleviate negative sentiments and difficulties in communication and mutual understanding [86,87]. Apparently, as one of the strongest predictors of wellbeing, gratitude [88] appears to be missing from the literature.…”
Section: Discussionmentioning
confidence: 99%
“…Given the current limitations of robots, and the fairly narrow number of tasks any given robot can perform, games can be a suitable context in which mediator robots can be used. Short et al [31] studied family groups as they played games with a robot, with the goal of improving intergenerational family interactions. The robot played different roles depending on the game, being a competitor, a performer (one game consisted of working as a team to make the robot dance), or supporter -making positive comments about the family's collective creation in a scrapbooking creative game.…”
Section: Anchoring Interactions and Focusing Attentionmentioning
confidence: 99%
“…Some are simply case studies (e.g., [26]), others engage larger participant samples (e.g., [27]), some studies investigate the effects of the robot in the context of specific tasks (e.g., [20]), some leave the interaction free and open to what participants want to make of it, constrained just by the robots capabilities (e.g., [28]). Some of the robots used are designed with clinical applications in mind, such as assisting children with autism (e.g., [29]) or providing couples therapy (e.g., [30]), but many of them are intended for general use, for purposes such as promoting inter-generational interactions (e.g., [31]). Finally, some of these studies were conducted in lab settings (e.g., [27]) while others in more naturalistic settings such as nursing homes (e.g., [32]).…”
Section: Introductionmentioning
confidence: 99%
“…The resource distribution task is, of course, not the first task that engages a single robot in an interaction with multiple people. Other tasks exist, but they are are often difficult to replicate as they rely on highly complex study protocols that involve highly trained confederates (e.g., see Jung et al [2015]), or complex games designed to explore one specific research question (e.g., see Oliveira et al [2018], Short et al [2017], andStrohkorb Sebo et al [2018]), or a specific robot design (e.g., see Hoffman and Ju [2014]), or they focus on remotely operated rather than autonomous robots (e.g., see You and Robert [2017]).…”
Section: Contributions With Respect To Existing Collaboration Tasksmentioning
confidence: 99%