Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3410404.3414257
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Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization

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Cited by 11 publications
(4 citation statements)
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“…First, the stakeholder must identify an expert trace. An expert trace (Sawyer et al, 2018;Javvaji et al, 2020) is the sequence an expert would generate given the educational environment. Such a trace can be created by having an expert interact with an educational environment and then visualizing their sequence.…”
Section: Step 3: Visualizationmentioning
confidence: 99%
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“…First, the stakeholder must identify an expert trace. An expert trace (Sawyer et al, 2018;Javvaji et al, 2020) is the sequence an expert would generate given the educational environment. Such a trace can be created by having an expert interact with an educational environment and then visualizing their sequence.…”
Section: Step 3: Visualizationmentioning
confidence: 99%
“…While we demonstrate the method in a single case study, we have been able to apply the same approach to several other digital and learning environments, such as E-sports (Ahmad et al, 2019), alternative reality games (Javvaji et al, 2020), and May's Journey, a puzzle game that teaches programming (Jemmali et al, 2020). In our experience working with this approach, data abstraction is key to ensuring that the data remains interpretable even at large scales.…”
Section: Generalizability Of the Approachmentioning
confidence: 99%
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“…In other domains, review of process has been valuable for optimizing human workflows [40,41] and learning [27,28]. In games, graph-based process visualizations are used for game analytics and user experience research [2,3,9,[16][17][18]20,30,45]. Player-facing process visualizations, in contrast, are typically designed as timelines depicting the ordering of actions taken over the course of a game [1,22,24,32].…”
Section: Related Workmentioning
confidence: 99%