strategies and outcomes. However, use cases and empirical understandings of student experience, especially in the K-12 schooling sector and in Asian education contexts, remain relatively scarce in the field. Our paper addresses this knowledge gap in two ways. First, we present a first iteration design of a computer-supported collaborative critical reading and LA environment, WiREAD, and its 16-week implementation in a Singapore high school. Second, we foreground students' evaluative accounts of the benefits and drawbacks associated with WiREAD's LA dashboard, which pointed to a number of potentialities and perils. Positives included 1) fostering greater self-awareness, reflective, and self-regulatory learning dispositions, 2) enhancing learning motivation and engagement, and 3) nurturing connective literacy among students. The motivational value of peer-referenced LA dashboard visualizations for stimulating healthy competition and game-like learning was identified alongside the perils of these serving to demoralize, pressurize, and trigger complacency in learners. This paper aims to shed light on the pedagogical complexities of designing LA that considers learners as a critical stakeholder group.