2009
DOI: 10.1017/s1355771809000235
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Understanding Interactive Systems

Abstract: This article examines differing approaches to the definition, classification and modelling of interactive music systems, drawing together both historical and contemporary practice. Concepts of shared control, collaboration and conversation metaphors, mapping, gestural control, system responsiveness and separation of interface from sound generator are discussed. The article explores the potential of interactive systems to facilitate the creation of dynamic compositional sonic architectures through performance a… Show more

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Cited by 44 publications
(30 citation statements)
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“…Robert Rowe, in his seminal book Interactive Music Systems, writes about the importance of feedback loops between human and machine in which each influences the other [Rowe, 1992]. Chadabe has proposed several metaphors for musical human-machine interaction, including systems in which interaction is "like conversing with a clever friend" (Chadabe [1997], p.287), or "sailing a boat on a windy day and through stormy seas" [Drummond, 2009].…”
Section: Discussionmentioning
confidence: 99%
“…Robert Rowe, in his seminal book Interactive Music Systems, writes about the importance of feedback loops between human and machine in which each influences the other [Rowe, 1992]. Chadabe has proposed several metaphors for musical human-machine interaction, including systems in which interaction is "like conversing with a clever friend" (Chadabe [1997], p.287), or "sailing a boat on a windy day and through stormy seas" [Drummond, 2009].…”
Section: Discussionmentioning
confidence: 99%
“…The NIME community built off wellestablished methodologies developed in design fields such as human-computer interaction (HCI) [24,25], design theory [26,27] and tactile feedback for performers, also known as haptics [28]. While the research conducted at these institutions of interface design is extensive, prior to the emergence of on-line communities, information displayed on-line was primarily static and did not allow for users to interact and discuss ideas and information.…”
Section: Community-based Design: the Democratization Of Musical Intermentioning
confidence: 99%
“…Unlike most sequenced ICMSs, ScreenPlay affords the ability to orchestrate originally composed musical works through the recording and combination of loops/phrases, whilst the potential for musical complexity and variety made possible by the precise depth-in-control afforded to users via the graphical user interface (GUI) diverges from the prevailing generative approach, of which the musical results are generally stylistically ambient. Similarly, by supporting musical interaction for non-expert users and musicians, ScreenPlay's design contradicts the predominant approach to transformative ICMS design; most examples of which can be defined as "score-followers", such as Maritime [17,19,4], Voyager [7,8,4], Music for Clarinet and ISPW [9,10], and Pluton [11,15].…”
Section: Introductionmentioning
confidence: 99%