2013
DOI: 10.1109/tvcg.2013.42
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Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments

Abstract: Autism Spectrum Disorders (ASD) are characterized by atypical patterns of behaviors and impairments in social communication. Among the fundamental social impairments in the ASD population are challenges in appropriately recognizing and responding to facial expressions. Traditional intervention approaches often require intensive support and well-trained therapists to address core deficits, with many with ASD having tremendous difficulty accessing such care due to lack of available trained therapists as well as … Show more

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Cited by 115 publications
(55 citation statements)
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References 39 publications
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“…In addition to eye gaze, we have seen studies that employ various methods to obtain user feedback for adaptive control of a treatment/education program, including facial expression, head orientation, human gesture tracking, and physiological data collection [135,136,141,143,146,151].…”
Section: Automatic Adaption Of Programsmentioning
confidence: 99%
“…In addition to eye gaze, we have seen studies that employ various methods to obtain user feedback for adaptive control of a treatment/education program, including facial expression, head orientation, human gesture tracking, and physiological data collection [135,136,141,143,146,151].…”
Section: Automatic Adaption Of Programsmentioning
confidence: 99%
“…The resolution of the computer screen was 1920 Â 1080 pixels at a refresh rate of 60 Hz. Eye movements were sampled at 120 Hz using the Tobii (Stockholm, Sweden) X120 eye tracker, which was widely used in eye movement studies (Bekele et al, 2013;Chen, Clarke, MacLeod, & Guastella, 2012). The design task was ''facilities that enhance communication in a park''.…”
Section: Methodsmentioning
confidence: 99%
“…Although it is difficult to find basic 3DUI studies on atomic interactions (e.g., translation, rotation) conducted with the ASD population, there are several related studies such as [4] using a Virtual Reality (VR) Environment to help or study ASD populations with respect to specific high level tasks. For example, Josman et al [16] suggest VR may be used for safely teaching children with ASD street-crossing skills due to its fidelity to real life simulations.…”
Section: Vr Systems For Asd Treatmentmentioning
confidence: 99%
“…For example, Josman et al [16] suggest VR may be used for safely teaching children with ASD street-crossing skills due to its fidelity to real life simulations. These works employed VR mostly due to their ability to simulate real world scenarios in a carefully controlled and safe environment, as well as controlled stimuli presentation, objectivity and consistency, and gaming factors to motivate for task completion [4]. Most of these systems employed 3D user interfaces.…”
Section: Vr Systems For Asd Treatmentmentioning
confidence: 99%