2021
DOI: 10.48550/arxiv.2110.03239
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Understanding Domain Randomization for Sim-to-real Transfer

Abstract: Reinforcement learning encounters many challenges when applied directly in the real world. Sim-to-real transfer is widely used to transfer the knowledge learned from simulation to the real world. Domain randomization-one of the most popular algorithms for sim-to-real transfer-has been demonstrated to be effective in various tasks in robotics and autonomous driving. Despite its empirical successes, theoretical understanding on why this simple algorithm works is limited. In this paper, we propose a theoretical f… Show more

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Cited by 6 publications
(3 citation statements)
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References 49 publications
(52 reference statements)
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“…The images are generated by running the physics simulation Blender 2.79 (Blender Foundation, Amsterdam, Netherlands). for a few seconds using domain randomization [ 37 ], generating physical object configurations. The images are photorealistic.…”
Section: Methodsmentioning
confidence: 99%
“…The images are generated by running the physics simulation Blender 2.79 (Blender Foundation, Amsterdam, Netherlands). for a few seconds using domain randomization [ 37 ], generating physical object configurations. The images are photorealistic.…”
Section: Methodsmentioning
confidence: 99%
“…Thankfully, due to tools like the Unreal Engine, Unity [ 25 ], Apple’s Hypersim [ 26 ], and NVIDIA’s Isaac Gym [ 27 ], we can now quickly produce large and diverse sets of photorealistic imagery with dense and accurate truth. While these tools are not a perfect simulation or a replacement for the real-world, their level of realism is high and multiple works are already showing how they can be used as is to train and evaluate AI/ML algorithms [ 28 , 29 , 30 , 31 , 32 , 33 ]. In [ 34 ], we showed how this imagery can be used to systematically evaluate model performance.…”
Section: Introductionmentioning
confidence: 99%
“…Domain randomisation. To accommodate a wider variety of environmental setups and potential scenarios, simulation parameters are randomly generated [226]. This includes two groups of techniques that bridge the gap between the actual world and the virtual one.…”
mentioning
confidence: 99%