2022
DOI: 10.1016/j.ijhcs.2022.102820
|View full text |Cite
|
Sign up to set email alerts
|

Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 10 publications
(5 citation statements)
references
References 74 publications
(125 reference statements)
0
4
0
Order By: Relevance
“…A hybrid setup that combines desktop and immersive environments as it is being investigated for other application domains [WBR*20] may also be possible. Evaluation between modalities (e. g., VR vs. desktop) may not always be feasible due to the novelty of immersive devices or the lack of a comparable desktop tool, but some generic comparisons of specific aspects such as input and output devices [WBAI22] are possible. Evaluation within a modality through a quantifiable measurement of task completion time, however, could advance the field of molecular visualization in immersive environments.…”
Section: Application Domainsmentioning
confidence: 99%
“…A hybrid setup that combines desktop and immersive environments as it is being investigated for other application domains [WBR*20] may also be possible. Evaluation between modalities (e. g., VR vs. desktop) may not always be feasible due to the novelty of immersive devices or the lack of a comparable desktop tool, but some generic comparisons of specific aspects such as input and output devices [WBAI22] are possible. Evaluation within a modality through a quantifiable measurement of task completion time, however, could advance the field of molecular visualization in immersive environments.…”
Section: Application Domainsmentioning
confidence: 99%
“…As completion-time data presents with a positive skewness and is thus not normally distributed, we analysed log-transformed measurements and present anti-logged results, which is a standard analysis [11,75] that is commonly used in HCI and visualisation work (e. g., [13,44,89]). We consequently present, for completion time measurements, geometric means which dampens the effect of potential extreme completion times that would otherwise bias arithmetic means.…”
Section: Data Analysis and Availabilitymentioning
confidence: 99%
“…Pushing the concept further, some researchers proposed to use mobile devices which, combined with their tactile screens, provide more versatility for data exploration or selection through a combination of touch and tangible interaction [7,11,47,60,62]. Other approaches have also relied on commercial devices such as the 3D mouse [73].…”
Section: Tangible Interaction For Visualisationmentioning
confidence: 99%
“…9. To correct for the positive skewness of completiontime data, we analysed log-transformed measurements and present anti-logged results, which is, considering the log-normal distribution of time data, a standard analysis [5,57] that is commonly used in HCI and visualisation work (e. g., [8,38,73]). We consequently present geometric means which dampens the effect of potential extreme completion times that are likely to bias arithmetic means.…”
Section: Completion Timementioning
confidence: 99%