2023
DOI: 10.47176/mjiri.37.26
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Underpinning Learning Theories of Medical Educational Games: A Scoping Review

Abstract: Background: Gamification is the process of game thinking and game mechanics to attract learners and solve problems. It is a unique growing phenomenon in education and training programs. Educational games, by application of game design and game elements in learning environments, motivate students to learn and improve the teaching and learning process. Herein, this scoping review presents an overview of the theoretical underpinnings of gamification that is crucial in understanding the theoretical pillar of succe… Show more

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Cited by 3 publications
(4 citation statements)
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References 29 publications
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“…Limited physical space and time constraints in academic schedules can impede the implementation of simulation-based learning. Finding dedicated time for simulation activities and securing adequate space for simulation labs can be logistical challenges (Bigdeli, 2023).…”
Section: Challenges Of Design and Implementation Of Simulation Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Limited physical space and time constraints in academic schedules can impede the implementation of simulation-based learning. Finding dedicated time for simulation activities and securing adequate space for simulation labs can be logistical challenges (Bigdeli, 2023).…”
Section: Challenges Of Design and Implementation Of Simulation Learningmentioning
confidence: 99%
“…Gamification is an approach of new type of learning using game design techniques for nongame experiences for more effective learning and provides a more attractive environment for teaching and learning. Designing gamification based on learning theories (behavioral, cognitive, and constructivist), makes them more effective, and the application of learning theories in designing gamification is recommended (Bigdeli et al, 2023).…”
Section: Gamification Learning (Game Based Learning)mentioning
confidence: 99%
“…Additionally, the lack of a systematic approach to the introduction of gamification and the ignorance of the characteristics of the team and players can contribute to the failure of gamification designs (Lester et al, 2023;Popova et al, 2023). Another factor that can lead to the inability of gamification in education is the poor design of gamified learning experiences Bigdeli et al, 2023). Unclear objectives and a lack of understanding of the context of educational institutions or user backgrounds can hinder the effectiveness of gamification (Bigdeli et al, 2023;López et al, 2021;Ofosu-Ampong, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Another factor that can lead to the inability of gamification in education is the poor design of gamified learning experiences Bigdeli et al, 2023). Unclear objectives and a lack of understanding of the context of educational institutions or user backgrounds can hinder the effectiveness of gamification (Bigdeli et al, 2023;López et al, 2021;Ofosu-Ampong, 2020). It is essential to design gamification experiences that are personalized and tailored to the learners' needs, preferences, and characteristics (Imran, 2023;Nasni Naseri et al, 2023).…”
Section: Introductionmentioning
confidence: 99%