2016
DOI: 10.7583/jkgs.2016.16.6.163
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Type of attitude analysis of the Auto-play mobile games using user

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“…A weaker trend of not retaining the game of interest without autoplay function is also found in age group 25 ~ 30 as shown in Table 5. As expected and agreeing with previous result [19][20][21], the main reasons of using autoplay function are "convenience" or "avoid repetitive actions". However, age group over 30 also emplasizes "sack time playing" and "playing while doing other things" more than other age groups.…”
Section: Analysis Of Autoplay Usage By Surveysupporting
confidence: 92%
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“…A weaker trend of not retaining the game of interest without autoplay function is also found in age group 25 ~ 30 as shown in Table 5. As expected and agreeing with previous result [19][20][21], the main reasons of using autoplay function are "convenience" or "avoid repetitive actions". However, age group over 30 also emplasizes "sack time playing" and "playing while doing other things" more than other age groups.…”
Section: Analysis Of Autoplay Usage By Surveysupporting
confidence: 92%
“…In very recent research, gamers having positive attitude on autoplay function are concentrated on immersion and achievement in the game but gamers feeling fun with manipulation have negative on the function and gamers emphasizing challenges, socializing, and imaginary fun show no preferences [18]. Another study found that gamers felt negatively in lack of interactivity but positively in that they could play a manage-like role in collecting items and growing player character by effectively using autoplay function [19]. Or gamers prefer using autoplay function under their choice in that they want to use it to avoid repetitive action or utilizing sack time but want to participate in only challenging situations [20,21].…”
Section: Introductionmentioning
confidence: 99%
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