Article Bebbington, S. and Vellino, A. 2015. Can playing Minecraft improve teenagers' information literacy? Journal of Information Literacy, 9(2), pp. 6-26 http://dx.
AbstractSome research suggests that a significant number of Generation Z teenagers (those born in the late 1990s or early 2000s) display an insufficient level of information literacy (IL) to function effectively in an information-based society. Yet many of them are gamers who succeed at accomplishing game-related tasks that require a number of IL skills such as information seeking, the critical assessment of sources and relevance ranking of information. This paper describes the results of an interpretive case study of the information behaviours of teenage gamers that supports the hypothesis that the online game Minecraft supports the development of such IL skills. The online interactions of 510 participants of a public discussion forum on Minecraft and interviews from eight teenage Minecraft gamers, as well as the game itself, were analysed. This study suggest that some aspects of Minecraft's design effectively induce players to seek out gamerelated information in affinity spaces (online informal learning spaces), select appropriate sources, evaluate the information shared by fellow gamers and decide which information best satisfies their needs.objectives of the game, may offer such an alternative. Minecraft is such a game, and, as we argue in this paper, it both requires and encourages the development of IL skills.Minecraft is one of the most popular and successful video games ever built. It boasts over 100 million registered users worldwide, and, on any given day, between 2 and 3 million players login on Minecraft servers. It is an "open world" game, one in which players are able to roam freely through virtual worlds of their own design and whose movements and behaviours are almost unconstrained. Minecraft players can, either individually or collaboratively with other players, mine, gather and assemble various Lego-like virtual blocks in order to design their own structures such as buildings, cities and artefacts. What a player can build in Minecraft is limited only by the player's knowledge and creativity; the end result of a game can be anything from a simple house to a complete recreation of Ancient Rome. In 2014, the Danish Geodata Agency (2013) made public its project which used Minecraft to recreate the entire country of Denmark to scale.We chose Minecraft for this study for several reasons besides its enormous popularity. First, Minecraft's sandbox design encourages players to seek information both from within the game itself and from a variety of external sources (for example from other players or online forums) and offers players many opportunities to exercise general-purpose IL skills. Secondly, a significant proportion of Minecraft users contribute actively to discussion forums, video demonstrations, tutorials, and blogs, providing an abundance of data on players' information-seeking behaviour. The principal source of our text data came...