2021
DOI: 10.31219/osf.io/4we6g
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Two paths towards the future of remote studies using social VR

Abstract: Over the last decade, remote experiments have become a widely used and integral method for many human-computer interaction domains. Nonetheless, extended reality (XR) researchers have been slow to adopt remote research methods. This can largely be attributed to standard remote experimentation techniques being ill-suited for the unique XR domain constraints. Existing research, albeit limited, has aimed to overcome these constraints and demonstrate the viability of traditional remote research methods for XR stud… Show more

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Cited by 2 publications
(2 citation statements)
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“…As a result, IA user studies have been mainly limited to what could be practically studied in laboratory settings This chapter proposes a solution to this problem, a methodology to use social VR platforms and online communities of VR users to perform remote, synchronous, and collaborative user studies [178]. This idea was initially explored in a late-breaking work [177] where I demonstrated a proof concept, implementing a conducting a simple maze experiment with users recruited on the social VR platform. To further progress this research, this chapter demonstrates how social VR platforms can be used to practically and ethically produce valid research results by replicating two real-world studies in VR.…”
Section: Preamblementioning
confidence: 99%
“…As a result, IA user studies have been mainly limited to what could be practically studied in laboratory settings This chapter proposes a solution to this problem, a methodology to use social VR platforms and online communities of VR users to perform remote, synchronous, and collaborative user studies [178]. This idea was initially explored in a late-breaking work [177] where I demonstrated a proof concept, implementing a conducting a simple maze experiment with users recruited on the social VR platform. To further progress this research, this chapter demonstrates how social VR platforms can be used to practically and ethically produce valid research results by replicating two real-world studies in VR.…”
Section: Preamblementioning
confidence: 99%
“…Two paths towards the future of remote studies using social VR [270] XR workshop @ CHI 2020 osf.io/rg9nq…”
Section: Contributionsmentioning
confidence: 99%