2007 IEEE Symposium on 3D User Interfaces 2007
DOI: 10.1109/3dui.2007.340782
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Two Handed Selection Techniques for Volumetric Data

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Cited by 43 publications
(34 citation statements)
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“…We include this offset in all our systems. However, in our prior experimental work [6] and in our formative evaluation of the HyFinBall interface, we found that while keeping elbows resting on a surface reduces fatigue compared to the naïve 'arm's outstretched' approach, this interface is still more fatiguing than using a mouse. With a mouse, the hand--not just the elbow--rests on a surface.…”
Section: 31mentioning
confidence: 75%
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“…We include this offset in all our systems. However, in our prior experimental work [6] and in our formative evaluation of the HyFinBall interface, we found that while keeping elbows resting on a surface reduces fatigue compared to the naïve 'arm's outstretched' approach, this interface is still more fatiguing than using a mouse. With a mouse, the hand--not just the elbow--rests on a surface.…”
Section: 31mentioning
confidence: 75%
“…But the HyFinBall interface uses multiple buttons and is two-handed following Shaw and Green [8]. (We use these button balls in XXXXX et al [6] but that system does not contain any of the HyFinBall hybrid UI concepts). As a general purpose input device for desktop VR applications, we follow the above authors and promote using a pair of generic shaped devices that remain in the user's hands for relatively long durations to minimize device acquisition time penalties.…”
Section: Background and M Otiv A Tion For Designmentioning
confidence: 99%
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