2008
DOI: 10.1109/tvcg.2008.22
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Two-Character Motion Analysis and Synthesis

Abstract: Abstract-In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as Kickboxing, Karate, and Taekwondo performed by a pair of humanlike characters while reflecting their interactions. Adopting an example-based paradigm, we address three nontrivial issues embedded in this problem: motion modeling, interaction modeling, and motion synthesis. For the first issue, we present a semiautomatic motion-labeling scheme based on force-based motion segmentation and learning-ba… Show more

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Cited by 40 publications
(3 citation statements)
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“…Our system is designed for table tennis games, involving two players (i.e., agents). Two or more agents have been created primarily with kinematic approaches [Kwon et al 2008;Liu et al 2006;Shum et al 2008Shum et al , 2012Wampler et al 2010]. There exist two recent approaches [Won et al 2021;] demonstrating examples of physically simulated boxing.…”
Section: Physics-based Character Animationmentioning
confidence: 99%
“…Our system is designed for table tennis games, involving two players (i.e., agents). Two or more agents have been created primarily with kinematic approaches [Kwon et al 2008;Liu et al 2006;Shum et al 2008Shum et al , 2012Wampler et al 2010]. There exist two recent approaches [Won et al 2021;] demonstrating examples of physically simulated boxing.…”
Section: Physics-based Character Animationmentioning
confidence: 99%
“…However, these mostly focus on one character at a time and have not been easily extended to crowds so far. Some work has been done for small groups of two-three characters (e.g., [SKY07,KCPS08]). Recent work Starke et al [SZZK21] develops a learning-based method for a two-person martial arts simulation, achieving high-quality results and allowing control over the affected body parts.…”
Section: Transitionsmentioning
confidence: 99%
“…A S a fundamental yet challenging task in computer animation, human motion synthesis brings broad applications into the real world. Given various control signals, such as natural language description [12], [20], [24], [37], [48], voice or music audio [2], [12], [27], [28], [29], a synthesis algorithm enables a machine to generate realistic and diverse 3D human motions from these condition inputs, benefiting VR content design, game and film creation, etc [4], [15], [17], [26], [47], [50]. Its overall strategy is to learn a powerful cross-modal mapping function that effectively converts the latent distribution of control commands into the human motion domain.…”
Section: Introductionmentioning
confidence: 99%