2013
DOI: 10.1109/tciaig.2012.2237173
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Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery

Abstract: How can we connect two brains to a video game by means of a BCI, and what will happen when we do so? How will the two users behave, and how will they perceive this novel common experience? In this paper we are concerned with the design and evaluation of multiuser BCI applications. We created a multiuser videogame called "BrainArena" in which two users can play a simple football game by means of two BCIs. They can score goals on the left or right side of the screen by simply imagining left or right hand movemen… Show more

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Cited by 160 publications
(136 citation statements)
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“…They score players on three different aspects of the game; this allows them to monitor the players' progress through different aspects of the game and encourage players to collaborate in order to improve their scores on aspects where they are weaker. Bonnet et al [57] present BrainArena a multiuser videogame in which two users play a simple football game by means of two brain-computer interfaces (BCI) either collaboratively to score goals or against each other.…”
Section: Scoringmentioning
confidence: 99%
“…They score players on three different aspects of the game; this allows them to monitor the players' progress through different aspects of the game and encourage players to collaborate in order to improve their scores on aspects where they are weaker. Bonnet et al [57] present BrainArena a multiuser videogame in which two users play a simple football game by means of two brain-computer interfaces (BCI) either collaboratively to score goals or against each other.…”
Section: Scoringmentioning
confidence: 99%
“…They can play either by competing against each other or by collaborating, in which case their brain activities are combined. The results of the experiments conducted for the evaluation of the performance and the user experience, have interestingly suggested that the multi-user conditions can be "operational, effective, and more engaging" for the players, and even more, some of them showed significantly improved performance comparing to the single-user condition [13].…”
Section: In Computer and Serious Gamesmentioning
confidence: 99%
“…Cooperative BCI systems have recently been proposed to allow multi-user participation in a joint cognitive BCI paradigm, resulting in performance improvements in terms of the information transfer rates (ITRs) and accuracy [6,7]. The feasibility of using cooperative BCIs based on EEG signals has been explored in the areas of robotic control [7], decision-making [8] and gaming [9]. As mentioned earlier, EEG signals are the modality of choice in the vast majority of BCI systems, but they exhibit nonlinear and non-stationary characteristics, and require signal processing schemes which can provide physically meaningful signal representation; one of such techniques is the empirical mode decomposition (EMD) [10].…”
Section: Introductionmentioning
confidence: 99%