We introduce a new type of random walk where the definition of edge repellence/reinforcement is very different from the one in the "traditional" reinforced random walk models, and investigate its basic properties, such as null vs. positive recurrence, transience, as well as the speed. The two basic cases will be dubbed "impatient" and"ageing" random walks.Fix a vertex v 0 ∈ G which we call "origin", and assume that the walk starts at this point, X 0 = v 0 ; for G = Z d , the default will be v 0 := 0.Definition 1 (Passage times). A sequence s 0 , s 1 , s 2 , . . . of nonnegative real numbers will be called a sequence of passage times if s 0 = 1.Definition 2 (Walk modified by passage times). We will modify the walk in such a way that if it has crossed an edge e exactly k times before, then it takes s k units of time (as opposed to 1) to cross this edge again, in either direction; in particular, it takes one unit of time to cross the edge for the first time.The two basic cases are as follows:with the convention that for t < 1, the value of the first sum is zero and then T (t) = ts Z((X 0 ,X 1 ),0) = ts 0 = t.Let the random function U : [0, ∞) → [0, ∞) denote the right continuous generalized inverse of T , that is, U(t) := sup{s : T (s) ≤ t}. With the exception of one case, we will work with s k > 0 for all k ≥ 0, and then T is strictly increasing in t and U = T −1 .Definition 5 (Definition of X imp and X age via time change). The impatient random walk X imp (ageing random walk X age ) is defined via X imp (T (t)) = X ⌊t⌋ , t ≥ 0 (X age (T (t)) = X ⌊t⌋ , t ≥ 0), or, equivalently, by X imp (t) := X ⌊U (t)⌋ , t ≥ 0 (X age (t) := X ⌊U (t)⌋ , t ≥ 0), 1 The intuitive meaning is clear: the more the walker crosses the same edge, the faster it happens.