Abstract:The goal of this study is to research Turkish student's perception in the black body radiation, photoelectric effect and compton scattering phenomena. 26 11th grade students receiving education at a Turkish high school participated in the study. The black body radiation, photoelectric effect and compton scattering subjects were carried out throughout a 4 week period in 16 academic hours in accordance with the constructivist learning theory. 7 open-ended questions were applied as pre-study and post-study. This … Show more
“…Many techniques to teach this topic have been developed by many researchers (Edmonds, 1968;Carvalho and Sousa, 2006;Lopresto and Hagoort, 2011;Marr and Wilkin, 2012;Sadoglu, 2015) and they revealed that students who had been taught via tradition teaching have many misconceptions such as students describe color as representative of the object temperature (Carvalho and Sousa, 2006), students always describe the blackbody as an object that has a dark color (Sadoglu, 2015).…”
Abstract:The purposes of this study are to develop Stefan-Boltzmann board game and evaluate the components (main board, metal hexagon, self-card, information card, and action card) based on five game characteristics which are competition and goals, strategy and tactical, challenges, rules, and fantasy elements. The topics covered by this board game are Stefan-Boltzmann"s law, radiation power emitted by object, absolute temperature, area, and emissivity. The game characteristics of the board game were assessed by a Physics lecturer and a game expert via a set of 5-point Likert scale assessment tool during the implementation of the board game. The participants were four Indonesian students who had a bachelor degree from faculty of Education and were taking a one year course for the professional physics teacher certification. The score of "main board" for each game characteristics are 3.5, 3.5, 4, 5, and 4.5 respectively to competition and goals, game choices, challenges, rules, and game fantasy. In addition, a semi-structured interview was used to collect students" opinion on game characteristics that will be used to improve the board game in the future.
“…Many techniques to teach this topic have been developed by many researchers (Edmonds, 1968;Carvalho and Sousa, 2006;Lopresto and Hagoort, 2011;Marr and Wilkin, 2012;Sadoglu, 2015) and they revealed that students who had been taught via tradition teaching have many misconceptions such as students describe color as representative of the object temperature (Carvalho and Sousa, 2006), students always describe the blackbody as an object that has a dark color (Sadoglu, 2015).…”
Abstract:The purposes of this study are to develop Stefan-Boltzmann board game and evaluate the components (main board, metal hexagon, self-card, information card, and action card) based on five game characteristics which are competition and goals, strategy and tactical, challenges, rules, and fantasy elements. The topics covered by this board game are Stefan-Boltzmann"s law, radiation power emitted by object, absolute temperature, area, and emissivity. The game characteristics of the board game were assessed by a Physics lecturer and a game expert via a set of 5-point Likert scale assessment tool during the implementation of the board game. The participants were four Indonesian students who had a bachelor degree from faculty of Education and were taking a one year course for the professional physics teacher certification. The score of "main board" for each game characteristics are 3.5, 3.5, 4, 5, and 4.5 respectively to competition and goals, game choices, challenges, rules, and game fantasy. In addition, a semi-structured interview was used to collect students" opinion on game characteristics that will be used to improve the board game in the future.
It is difficult to define the scope of a topic like “nuclear physics and radioactivity”. From our knowledge of the research literature, however, we decided that topics of radioactivity, invisible electromagnetic radiation, and elementary particles should be discussed in this chapter. Physics education research in these three topics has been sparse over the last decades in comparison to research on, say, mechanics, optics or electric circuits. This is particularly the case of research in learning about particle physics, although recent efforts of, e.g., CERN, have started to change this in recent years. Our focus in this chapter will be on students' conceptions, but we will not limit our discussion to that. We will also discuss curricula and teaching approaches that have been developed to facilitate student learning. Most of this discussion will concern teaching approaches that are supported by research and corresponding publications in research journals. Finally, we will discuss results from physics education research on socio-scientific issues, like the perceived dangers and risks from radiation.
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