Computer Supported Cooperative Work
DOI: 10.1007/1-4020-4097-0_8
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Tuna: Socialising Music Sharing on the Move

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Cited by 21 publications
(33 citation statements)
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“…wireless network coverage) and to incorporate them into game play, while Yoshi [7] exploits similar mappings between physical and virtual, but on an urban scale. Reminiscent of studies of the urban soundscape [20], projects such as Sonic City [21] or tuna [5] explore the ways in which movement through space can create personal or collective audio experiences, giving a new (aural) form to movement. PDPal (www.pdpal.com), a project by Scott Patterson, Marina Zurkow, Julian Bleecker, and Adam Chapman, and originally co-commissioned by the Walker Art Center and the University of Minnesota Design Institute, encourages people to create and browse emotional maps of urban spaces, combining "objective" cartographic forms with more personal and intimate interpretations of the lived city.…”
Section: Mobile Technologies and Urban Problemsmentioning
confidence: 99%
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“…wireless network coverage) and to incorporate them into game play, while Yoshi [7] exploits similar mappings between physical and virtual, but on an urban scale. Reminiscent of studies of the urban soundscape [20], projects such as Sonic City [21] or tuna [5] explore the ways in which movement through space can create personal or collective audio experiences, giving a new (aural) form to movement. PDPal (www.pdpal.com), a project by Scott Patterson, Marina Zurkow, Julian Bleecker, and Adam Chapman, and originally co-commissioned by the Walker Art Center and the University of Minnesota Design Institute, encourages people to create and browse emotional maps of urban spaces, combining "objective" cartographic forms with more personal and intimate interpretations of the lived city.…”
Section: Mobile Technologies and Urban Problemsmentioning
confidence: 99%
“…For instance, undersound [5] goes beyond instrumental accounts of urban space to create an experience designed to reveal both the texture of urban life (as reflected by the links between urban space and musical genres) and the patterns of movement that characterize city living. Using the London Underground as an example, undersound creates an infrastructure in which music moves around the city through the public transportation system.…”
Section: Challenging Technical Practicementioning
confidence: 99%
“…In Social Serendipity [5], users carry a Bluetooth-enabled mobile phone that detects nearby users and triggers spontaneous face-to-face interaction with those who have similar user profiles. Two systems, tunA [2] and SoundPryer [16], look at how the usually private listening of a mobile music device can be turned into a social experience by synchronizing the listening to music between nearby devices. Push!Music [9] and Push!Photo [23] are two mobile music and photo sharing systems, where users automatically receive songs/photos that are recommended by nearby players.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Mobile peer-to-peer communication, however, is making radical changes to the whole concept of peer-to-peer [2]. In a mobile peer-to-peer networking environment, communications among mobile users and the exchange of digital resources are strictly linked to their physical proximity, though the networking could allow in theory the creation of global networks without the aid of any infrastructure and central server.…”
Section: Introductionmentioning
confidence: 98%
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