2016 IEEE Symposium on Computers and Communication (ISCC) 2016
DOI: 10.1109/iscc.2016.7543720
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TSentiment: On gamifying Twitter sentiment analysis

Abstract: Social media platforms contain interesting information that can be used to directly measure people' feelings and, thanks to the use of communication technologies, also to geographically locate these feelings. Unfortunately, the understanding is not as easy as one may think. Indeed, the large volume of data makes the manual approach impractical and the diversity of language combined with the brevity of the texts makes the automatic approach quite complicated. In this paper, we consider the gamification approach… Show more

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Cited by 33 publications
(12 citation statements)
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“…Moreover, the memory caches will efficiently be used because the subset size is small enough to be stored in the cache, and then the partitioning can be achieved without accessing the slower main memory. Practically, it is well known that social media is a fertile environment, full of comments, emotions, thoughts, and opinions regarding common events and topics in society [67]. Integrating the SPAL model with social media will help organizations, companies, and governments in mining the hidden metadata, in order to improve the quality of their services to the end-users and to sustain human satisfaction [1].…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, the memory caches will efficiently be used because the subset size is small enough to be stored in the cache, and then the partitioning can be achieved without accessing the slower main memory. Practically, it is well known that social media is a fertile environment, full of comments, emotions, thoughts, and opinions regarding common events and topics in society [67]. Integrating the SPAL model with social media will help organizations, companies, and governments in mining the hidden metadata, in order to improve the quality of their services to the end-users and to sustain human satisfaction [1].…”
Section: Discussionmentioning
confidence: 99%
“…Kontopoulos et al (2013) proposed an ontology-based sentiment analysis for tweets. Furini and Montangero (2016) proposed and investigated a gamification approach for sentiment analysis from tweets. Bravo-Marquez et al (2016) investigated the transferring between words in sentiment lexicon and tweets' sentiments.…”
Section: Related Workmentioning
confidence: 99%
“…The authors reported as well that after applying Semantic Analysis, the accuracy increased to reach 89.9. In [34], the authors analyzed sentiments by utilizing games. Authors introduced TSentiment, which is a web-based game.…”
Section: Literature Reviewmentioning
confidence: 99%